示例#1
0
            public void Draw(TUIState s, TData p, Editor owner)
            {
                var r = m_IsExpanded(s, p, owner);

                CoreEditorUtils.DrawSplitter(boxed);
                r.target = CoreEditorUtils.DrawHeaderFoldout(m_Title, r.target, boxed);
                // We must start with a layout group here
                // Otherwise, nested FadeGroup won't work
                GUILayout.BeginVertical();
                if (animate && EditorGUILayout.BeginFadeGroup(r.faded) ||
                    !animate && r.target)
                {
                    if (indent)
                    {
                        ++EditorGUI.indentLevel;
                    }
                    for (var i = 0; i < m_Bodies.Length; i++)
                    {
                        m_Bodies[i].Draw(s, p, owner);
                    }
                    if (indent)
                    {
                        --EditorGUI.indentLevel;
                    }
                }
                if (animate)
                {
                    EditorGUILayout.EndFadeGroup();
                }
                GUILayout.EndVertical();
            }
示例#2
0
 /// <summary> Create an IDrawer foldout header using an ExpandedState </summary>
 /// <param name="title">Title wanted for this foldout header</param>
 /// <param name="mask">Bit mask (enum) used to define the boolean saving the state in ExpandedState</param>
 /// <param name="state">The ExpandedState describing the component</param>
 /// <param name="contentDrawer">The content of the foldout header</param>
 public static IDrawer FoldoutGroup <TEnum, TState>(string title, TEnum mask, ExpandedState <TEnum, TState> state, params ActionDrawer[] contentDrawer)
     where TEnum : struct, IConvertible
 {
     return(Action((uiState, data, editor) =>
     {
         CoreEditorUtils.DrawSplitter();
         bool expended = state[mask];
         bool newExpended = CoreEditorUtils.DrawHeaderFoldout(title, expended);
         if (newExpended ^ expended)
         {
             state[mask] = newExpended;
         }
         if (newExpended)
         {
             ++EditorGUI.indentLevel;
             for (var i = 0; i < contentDrawer.Length; i++)
             {
                 contentDrawer[i](uiState, data, editor);
             }
             --EditorGUI.indentLevel;
             EditorGUILayout.Space();
         }
     }));
 }