public SerializedRenderPipelineSettings(SerializedProperty root)
        {
            this.root = root;

            supportShadowMask               = root.Find((RenderPipelineSettings s) => s.supportShadowMask);
            supportSSR                      = root.Find((RenderPipelineSettings s) => s.supportSSR);
            supportSSAO                     = root.Find((RenderPipelineSettings s) => s.supportSSAO);
            supportSubsurfaceScattering     = root.Find((RenderPipelineSettings s) => s.supportSubsurfaceScattering);
            increaseSssSampleCount          = root.Find((RenderPipelineSettings s) => s.increaseSssSampleCount);
            supportVolumetrics              = root.Find((RenderPipelineSettings s) => s.supportVolumetrics);
            increaseResolutionOfVolumetrics = root.Find((RenderPipelineSettings s) => s.increaseResolutionOfVolumetrics);
            supportLightLayers              = root.Find((RenderPipelineSettings s) => s.supportLightLayers);
            colorBufferFormat               = root.Find((RenderPipelineSettings s) => s.colorBufferFormat);
            supportedLitShaderMode          = root.Find((RenderPipelineSettings s) => s.supportedLitShaderMode);

            supportDecals                   = root.Find((RenderPipelineSettings s) => s.supportDecals);
            MSAASampleCount                 = root.Find((RenderPipelineSettings s) => s.msaaSampleCount);
            supportMotionVectors            = root.Find((RenderPipelineSettings s) => s.supportMotionVectors);
            supportRuntimeDebugDisplay      = root.Find((RenderPipelineSettings s) => s.supportRuntimeDebugDisplay);
            supportDitheringCrossFade       = root.Find((RenderPipelineSettings s) => s.supportDitheringCrossFade);
            supportDistortion               = root.Find((RenderPipelineSettings s) => s.supportDistortion);
            supportTransparentBackface      = root.Find((RenderPipelineSettings s) => s.supportTransparentBackface);
            supportTransparentDepthPrepass  = root.Find((RenderPipelineSettings s) => s.supportTransparentDepthPrepass);
            supportTransparentDepthPostpass = root.Find((RenderPipelineSettings s) => s.supportTransparentDepthPostpass);

            supportRayTracing       = root.Find((RenderPipelineSettings s) => s.supportRayTracing);
            supportedRaytracingTier = root.Find((RenderPipelineSettings s) => s.supportedRaytracingTier);

            lightLoopSettings         = new SerializedGlobalLightLoopSettings(root.Find((RenderPipelineSettings s) => s.lightLoopSettings));
            hdShadowInitParams        = new SerializedHDShadowInitParameters(root.Find((RenderPipelineSettings s) => s.hdShadowInitParams));
            decalSettings             = new SerializedGlobalDecalSettings(root.Find((RenderPipelineSettings s) => s.decalSettings));
            postProcessSettings       = new SerializedGlobalPostProcessSettings(root.Find((RenderPipelineSettings s) => s.postProcessSettings));
            dynamicResolutionSettings = new SerializedDynamicResolutionSettings(root.Find((RenderPipelineSettings s) => s.dynamicResolutionSettings));
            lowresTransparentSettings = new SerializedLowResTransparencySettings(root.Find((RenderPipelineSettings s) => s.lowresTransparentSettings));
        }
        public SerializedRenderPipelineSettings(SerializedProperty root)
        {
            this.root = root;

            supportShadowMask               = root.Find((RenderPipelineSettings s) => s.supportShadowMask);
            supportSSR                      = root.Find((RenderPipelineSettings s) => s.supportSSR);
            supportSSAO                     = root.Find((RenderPipelineSettings s) => s.supportSSAO);
            supportSubsurfaceScattering     = root.Find((RenderPipelineSettings s) => s.supportSubsurfaceScattering);
            increaseSssSampleCount          = root.Find((RenderPipelineSettings s) => s.increaseSssSampleCount);
            supportVolumetrics              = root.Find((RenderPipelineSettings s) => s.supportVolumetrics);
            increaseResolutionOfVolumetrics = root.Find((RenderPipelineSettings s) => s.increaseResolutionOfVolumetrics);
            supportLightLayers              = root.Find((RenderPipelineSettings s) => s.supportLightLayers);
            supportedLitShaderMode          = root.Find((RenderPipelineSettings s) => s.supportedLitShaderMode);

            supportDecals              = root.Find((RenderPipelineSettings s) => s.supportDecals);
            supportMSAA                = root.Find((RenderPipelineSettings s) => s.supportMSAA);
            MSAASampleCount            = root.Find((RenderPipelineSettings s) => s.msaaSampleCount);
            supportMotionVectors       = root.Find((RenderPipelineSettings s) => s.supportMotionVectors);
            supportRuntimeDebugDisplay = root.Find((RenderPipelineSettings s) => s.supportRuntimeDebugDisplay);
            supportDitheringCrossFade  = root.Find((RenderPipelineSettings s) => s.supportDitheringCrossFade);

            supportRayTracing = root.Find((RenderPipelineSettings s) => s.supportRayTracing);

            lightLoopSettings  = new SerializedGlobalLightLoopSettings(root.Find((RenderPipelineSettings s) => s.lightLoopSettings));
            hdShadowInitParams = new SerializedHDShadowInitParameters(root.Find((RenderPipelineSettings s) => s.hdShadowInitParams));
            decalSettings      = new SerializedGlobalDecalSettings(root.Find((RenderPipelineSettings s) => s.decalSettings));
        }
示例#3
0
        static void Drawer_SectionDecalSettings(SerializedGlobalDecalSettings serialized, Editor owner)
        {
            EditorGUILayout.PropertyField(serialized.drawDistance, k_DrawDistanceContent);
            EditorGUILayout.DelayedIntField(serialized.atlasWidth, k_AtlasWidthContent);
            EditorGUILayout.DelayedIntField(serialized.atlasHeight, k_AtlasHeightContent);
            EditorGUILayout.PropertyField(serialized.perChannelMask, k_MetalAndAOContent);

            // Clamp input values
            serialized.drawDistance.intValue = Mathf.Max(serialized.drawDistance.intValue, 0);
            serialized.atlasWidth.intValue   = Mathf.Max(serialized.atlasWidth.intValue, 0);
            serialized.atlasHeight.intValue  = Mathf.Max(serialized.atlasHeight.intValue, 0);
        }