static Texture GetTexture(HDReflectionProbeEditor e, Object target) { HDProbe additional = e.GetTarget(target); if (additional != null && additional.mode == UnityEngine.Rendering.ReflectionProbeMode.Realtime) { return(additional.realtimeTexture); } else { var p = target as ReflectionProbe; if (p != null) { return(p.texture); } } return(null); }
static Texture GetTexture(HDReflectionProbeEditor e, Object target) { HDProbe probe = e.GetTarget(target); return(probe.texture); }