void OnEnable() { m_Settings = LoadUserSettings(); ISetEditingContextMethods.getAvailableEditingContexts = GetAvailableEditingContexts; ISetEditingContextMethods.getPreviousEditingContexts = GetPreviousEditingContexts; ISetEditingContextMethods.setEditingContext = SetEditingContext; ISetEditingContextMethods.restorePreviousEditingContext = RestorePreviousContext; var availableContexts = GetAvailableEditingContexts(); m_ContextNames = availableContexts.Select(c => c.name).ToArray(); if (m_AvailableContexts.Count == 0) { throw new Exception("You can't start EditorXR without at least one context. Try re-importing the package or use version control to restore the default context asset"); } SetEditingContext(defaultContext); if (m_AvailableContexts.Count > 1) { VRView.afterOnGUI += OnVRViewGUI; } // Force the window to repaint every tick, since we need live updating // This also allows scripts with [ExecuteInEditMode] to run EditorApplication.update += EditorApplication.QueuePlayerLoopUpdate; EditorApplication.playModeStateChanged += OnPlayModeStateChanged; }
static EditingContextManagerSettings LoadProjectSettings() { EditingContextManagerSettings settings = ScriptableObject.CreateInstance <EditingContextManagerSettings>(); if (File.Exists(k_SettingsPath)) { JsonUtility.FromJsonOverwrite(File.ReadAllText(k_SettingsPath), settings); } return(settings); }
internal static EditingContextManagerSettings LoadUserSettings() { EditingContextManagerSettings settings; if (File.Exists(k_UserSettingsPath) && File.GetLastWriteTime(k_UserSettingsPath) > File.GetLastWriteTime(k_SettingsPath)) { settings = ScriptableObject.CreateInstance <EditingContextManagerSettings>(); JsonUtility.FromJsonOverwrite(File.ReadAllText(k_UserSettingsPath), settings); } else { settings = LoadProjectSettings(); } return(settings); }
void OnEnable() { m_Settings = LoadUserSettings(); ISetEditingContextMethods.getAvailableEditingContexts = GetAvailableEditingContexts; ISetEditingContextMethods.getPreviousEditingContexts = GetPreviousEditingContexts; ISetEditingContextMethods.setEditingContext = SetEditingContext; ISetEditingContextMethods.restorePreviousEditingContext = RestorePreviousContext; var availableContexts = GetAvailableEditingContexts(); m_ContextNames = availableContexts.Select(c => c.name).ToArray(); SetEditingContext(defaultContext); if (m_AvailableContexts.Count > 1) { VRView.afterOnGUI += OnVRViewGUI; } }
static void SaveUserSettings(EditingContextManagerSettings settings) { File.WriteAllText(k_UserSettingsPath, JsonUtility.ToJson(settings, true)); }
internal static void SaveUserSettings(EditingContextManagerSettings settings) { #if UNITY_EDITOR File.WriteAllText(userSettingsPath, JsonUtility.ToJson(settings, true)); #endif }
void Awake() { m_ContextNames = EditingContextManager.GetEditingContextNames(); m_Settings = (EditingContextManagerSettings)target; m_SelectedContextIndex = Array.IndexOf(m_ContextNames, m_Settings.defaultContextName); }