private static bool TryGetPrefabGUID(UnityEngine.Object gameObject, out string assetGUID) { PrefabType prefabType = PrefabUtility.GetPrefabType(gameObject); UnityEngine.Object @object = null; if (prefabType == PrefabType.PrefabInstance) { @object = PrefabUtility.GetPrefabParent(gameObject); } else if (prefabType == PrefabType.Prefab) { @object = gameObject; } bool result = false; if (@object == null) { assetGUID = string.Empty; } else { result = AssetAccess.TryGetAssetGUIDFromDatabase(@object, out assetGUID); } return(result); }
public static bool TryGetAssetGUIDFromObject(UnityEngine.Object objectWithGUID, out string assetGUID) { if (objectWithGUID == null) { throw new ArgumentNullException("objectWithGuid"); } bool result = false; if (objectWithGUID.GetType() == typeof(SceneAsset)) { result = AssetAccess.TryGetAssetGUIDFromDatabase(objectWithGUID, out assetGUID); } else if (objectWithGUID.GetType() == typeof(GameObject)) { result = AssetAccess.TryGetPrefabGUID(objectWithGUID, out assetGUID); } else { assetGUID = string.Empty; } return(result); }