示例#1
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 static extern GameManagerDependencyInfo CalculatePlayerDependenciesForGameManagersInternal(BuildSettings settings, BuildUsageTagGlobal globalUsage, BuildUsageTagSet usageSet, BuildUsageCache usageCache, DependencyType mode);
示例#2
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 static extern SceneDependencyInfo CalculatePlayerDependenciesForSceneInternal(string scenePath, BuildSettings settings, BuildUsageTagSet usageSet, BuildUsageCache usageCache, DependencyType mode);
示例#3
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 public static GameManagerDependencyInfo CalculatePlayerDependenciesForGameManagers(BuildSettings settings, BuildUsageTagGlobal globalUsage, BuildUsageTagSet usageSet, BuildUsageCache usageCache, DependencyType mode)
 {
     if (IsBuildInProgress())
     {
         throw new InvalidOperationException("Cannot call CalculatePlayerDependenciesForGameManagers while a build is in progress");
     }
     return(CalculatePlayerDependenciesForGameManagersInternal(settings, globalUsage, usageSet, usageCache, mode));
 }
示例#4
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 public static SceneDependencyInfo CalculatePlayerDependenciesForScene(string scenePath, BuildSettings settings, BuildUsageTagSet usageSet, BuildUsageCache usageCache, DependencyType mode)
 {
     if (IsBuildInProgress())
     {
         throw new InvalidOperationException("Cannot call CalculatePlayerDependenciesForScene while a build is in progress");
     }
     return(CalculatePlayerDependenciesForSceneInternal(scenePath, settings, usageSet, usageCache, mode));
 }
示例#5
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 public static extern void CalculateBuildUsageTags(ObjectIdentifier[] objectIDs, ObjectIdentifier[] dependentObjectIDs, BuildUsageTagGlobal globalUsage, BuildUsageTagSet usageSet, BuildUsageCache usageCache);
示例#6
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 extern private static SceneDependencyInfo PrepareSceneInternal(string scenePath, BuildSettings settings, BuildUsageTagSet usageSet, BuildUsageCache usageCache, string outputFolder);
示例#7
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 public static SceneDependencyInfo PrepareScene(string scenePath, BuildSettings settings, BuildUsageTagSet usageSet, BuildUsageCache usageCache, string outputFolder)
 {
     if (IsBuildInProgress())
     {
         throw new InvalidOperationException("Cannot call PrepareScene while a build is in progress");
     }
     return(PrepareSceneInternal(scenePath, settings, usageSet, usageCache, outputFolder));
 }
 public static SceneDependencyInfo PrepareScene(string scenePath, BuildSettings settings, BuildUsageTagSet usageSet, BuildUsageCache usageCache, string outputFolder)
 {
     return(CalculatePlayerDependenciesForScene(scenePath, settings, usageSet, usageCache));
 }