public static void AddTags <T>(this GameObject obj, T mask) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .AddTags(obj, mask); }
public static void AddTags <T>(this Component cmp, T mask) where T : struct, IFormattable, IConvertible, IComparable { MultiTags <T> .AddTags(cmp, mask); }