示例#1
0
        protected override void UpdateAndApply(Unity3DTilesetStyle targetStyle, Unity3DTileContent content)
        {
            SimpleShaderTilesetStyle target = (SimpleShaderTilesetStyle)targetStyle;

            // Check to see if style attributes are out of date and lazily update
            if (target.Shader != this.Shader)
            {
                this.Shader = target.Shader;
                var renderers = content.GetRenderers();
                for (int i = 0; i < renderers.Length; i++)
                {
                    var r = renderers[i];
                    for (int j = 0; j < r.materials.Length; j++)
                    {
                        r.materials[j].shader = this.Shader;
                    }
                }
            }
        }
示例#2
0
 /// <summary>
 /// This method should copy any relevant attributes from the target style to 'this' style
 /// In cases where the attributes are different the method should update materials on the tile accordingly
 /// </summary>
 /// <param name="targetStyle"></param>
 /// <param name="tile"></param>
 protected abstract void UpdateAndApply(Unity3DTilesetStyle targetStyle, Unity3DTileContent content);