public _RangeSliderRenderObjectWidget( Key key = null, RangeValues values = null, int?divisions = null, RangeLabels labels = null, SliderThemeData sliderTheme = null, float textScaleFactor = 0f, ValueChanged <RangeValues> onChanged = null, ValueChanged <RangeValues> onChangeStart = null, ValueChanged <RangeValues> onChangeEnd = null, _RangeSliderState state = null) : base(key: key) { this.values = values; this.divisions = divisions; this.labels = labels; this.sliderTheme = sliderTheme; this.textScaleFactor = textScaleFactor; this.onChanged = onChanged; this.onChangeStart = onChangeStart; this.onChangeEnd = onChangeEnd; this.state = state; }
public _RenderRangeSlider( RangeValues values, int?divisions, RangeLabels labels, SliderThemeData sliderTheme, ThemeData theme, float textScaleFactor, RuntimePlatform platform, ValueChanged <RangeValues> onChanged, ValueChanged <RangeValues> onChangeStart, ValueChanged <RangeValues> onChangeEnd, _RangeSliderState state, TextDirection?textDirection) { D.assert(values != null); D.assert(values.start >= 0.0 && values.start <= 1.0); D.assert(values.end >= 0.0 && values.end <= 1.0); D.assert(state != null); D.assert(textDirection != null); this.onChangeStart = onChangeStart; this.onChangeEnd = onChangeEnd; _platform = platform; _labels = labels; _values = values; _divisions = divisions; _sliderTheme = sliderTheme; _theme = theme; _textScaleFactor = textScaleFactor; _onChanged = onChanged; _state = state; _textDirection = textDirection; _updateLabelPainters(); GestureArenaTeam team = new GestureArenaTeam(); _drag = new HorizontalDragGestureRecognizer(); _drag.team = team; _drag.onStart = _handleDragStart; _drag.onUpdate = _handleDragUpdate; _drag.onEnd = _handleDragEnd; _drag.onCancel = _handleDragCancel; _tap = new TapGestureRecognizer(); _tap.team = team; _tap.onTapDown = _handleTapDown; _tap.onTapUp = _handleTapUp; _tap.onTapCancel = _handleTapCancel; _overlayAnimation = new CurvedAnimation( parent: _state.overlayController, curve: Curves.fastOutSlowIn ); _valueIndicatorAnimation = new CurvedAnimation( parent: _state.valueIndicatorController, curve: Curves.fastOutSlowIn ); _enableAnimation = new CurvedAnimation( parent: _state.enableController, curve: Curves.easeInOut ); }