public MovinShapeSlave(MovinShape master, BodymovinShapePath path, float strokeWidth = 1f) { this.master = master; this.path = path; Transform parent = master.transform.parent; /* SHAPE PROPS */ points = (BodyPoint[])path.points.Clone(); motionSet = path.animSets; closed = path.closed; /* ANIM SETUP */ MotionSetup(ref animated, ref motion, motionSet); /* GAMEOBJECT */ transform = new RectTransform(); transform.SetParent(parent, false); transform.localPosition = master.transform.localPosition; /* SETUP VECTOR */ fill = master.content.fillHidden || master.content.fillColor == null ? null : new SolidFill() { Color = master.fill.Color }; stroke = master.content.strokeHidden || master.content.strokeColor == null ? null : new Stroke() { Color = master.stroke.Color, HalfThickness = master.content.strokeWidth * strokeWidth }; props = new PathProperties() { Stroke = stroke }; shape = new Shape() { Fill = fill, PathProps = props, FillTransform = Matrix3.I() }; UpdateMesh(); }
public MovinLayer(Movin movin, BodymovinLayer layer, int sort = 0) { this.movin = movin; content = layer; this.sort = sort; transform.SetParent(movin.transform, false); positionOffset = content.positionOffset; transform.localPosition = content.position + positionOffset; transform.localRotation = content.rotation; transform.localScale = content.scale; finalRotation = content.rotationEuler; /* ANIM SETUP */ MotionSetup(ref positionAnimated, ref mpos, content.positionSets); MotionSetup(ref anchorAnimated, ref manchor, content.anchorSets); MotionSetup(ref scaleAnimated, ref mscale, content.scaleSets); MotionSetup(ref rotationXAnimated, ref mrotx, content.rotationXSets); MotionSetup(ref rotationYAnimated, ref mroty, content.rotationYSets); MotionSetup(ref rotationZAnimated, ref mrotz, content.rotationZSets); MotionSetup(ref opacityAnimated, ref mopacity, content.opacitySets); currentAnchor = content.anchorPoint; currentOpacity = content.opacity; /* SHAPES */ shapes = new MovinShape[content.shapes.Length]; int j = 0; for (int i = content.shapes.Length - 1; i >= 0; i--) { MovinShape shape = new MovinShape(this, content.shapes[i]); shape.UpdateOpacity(content.opacity); shapes[i] = shape; //shape.transform.localPosition += new Vector3(0, 0, -32 * j); j += 1; } }
/* ------ PUBLIC METHODS ------ */ public void SetColor(Color c, bool fill = true, bool stroke = false) { for (int i = 0; i < layers.Length; i++) { for (int j = 0; j < layers[i].shapes.Length; j++) { MovinShape s = layers[i].shapes[j]; if (fill) { s.UpdateFillColor(c); } if (stroke) { s.UpdateStrokeColor(c); } } } }