示例#1
0
 protected override void OnCreate()
 {
     base.OnCreate();
     m_ColliderConversionSystem = World.GetOrCreateSystem <ColliderConversionSystem>();
 }
示例#2
0
 protected override void OnCreate()
 {
     base.OnCreate();
     m_ColliderConversionSystem = World.GetOrCreateSystem <ColliderConversionSystem>();
     m_PolygonVertices          = new List <UnityEngine.Vector2>();
 }