public void InjectingAnArrayTypeSucceedsIfItWasRegistered() { IUnityContainer container = new UnityContainer(); TestClass[] array = new TestClass[0]; container.RegisterInstance <TestClass[]>(array); TestClassWithArrayDependency resolved = container.Resolve <TestClassWithArrayDependency>(); Assert.AreSame(array, resolved.Dependency); }
public void InjectingAnArrayTypeSucceedsIfItWasNotRegistered() { IUnityContainer container = new UnityContainer(); TestClassWithArrayDependency resolved = container.Resolve <TestClassWithArrayDependency>(); }