static void QueueForAsyncBatchReadback(AsyncRequest <CaptureState> req, Channel channel, Func <AsyncRequest <CaptureState>, AsyncRequest.Result> functor, RenderTexture target) { Func <AsyncRequest <CaptureState>, AsyncRequest <CaptureState> .Result> wrapper; wrapper = (AsyncRequest <CaptureState> r) => { BatchReadback.Instance().QueueReadback(target, bytes => { if (functor != null) { r.data.SetBuffer(channel, bytes); r.Enqueue(functor); r.Execute(); } return(AsyncRequest.Result.Completed); }); return(AsyncRequest.Result.Completed); }; req.Enqueue(wrapper); req.Execute(AsyncRequest.ExecutionContext.EndOfFrame); }
/// <summary> /// Invoke the request functor upon completion of the readback request. /// </summary> /// <param name="data"></param> public void InvokeCallback(byte[] data) { Debug.Assert(data != null && data.Length != 0); Debug.Assert(callback != null); request.data.SetBuffer(channel, data); request.Enqueue(callback); request.Execute(); }
static void SetupCaptureRequest ( AsyncRequest <CaptureState> req, Channel channel, Camera camera, CameraEvent cameraEvent, BuiltinRenderTextureType source, GraphicsFormat format, Func <AsyncRequest <CaptureState>, AsyncRequest <CaptureState> .Result> functor, bool flipY ) { if (functor != null) { // declared for possible capture, to avoid use from other threads. var cameraTargetTexture = camera.targetTexture; RenderTexture target1 = null; RenderTexture target2 = null; Action ReleaseTargets = () => { if (target1 != null && target1 != cameraTargetTexture) { RenderTexture.ReleaseTemporary(target1); target1 = null; } if (target2 != null) { Debug.Assert(target2 != cameraTargetTexture); RenderTexture.ReleaseTemporary(target2); target2 = null; } }; Material depthMaterial = null; if (source == BuiltinRenderTextureType.Depth) { depthMaterial = SelectDepthShaderVariant(format); } #if UNITY_2019_3_OR_NEWER if (scriptableRenderPipeline) { if (CaptureOptions.useBatchReadback) { QueueForAsyncBatchReadback(req, channel, functor, SetupRenderTargets(ref target1, ref target2, camera, null, format, cameraTargetTexture, depthMaterial, flipY)); } else { req.data.SetFunctor(channel, (AsyncRequest <CaptureState> r) => { var target = SetupRenderTargets(ref target1, ref target2, camera, null, format, cameraTargetTexture, depthMaterial, flipY); if (GraphicsUtilities.SupportsAsyncReadback()) { AsyncGPUReadback.Request(target, 0, (AsyncGPUReadbackRequest request) => { ReleaseTargets(); if (request.hasError) { req.error = true; } else { if (functor != null) { req.data.SetBuffer(channel, request.GetData <byte>().ToArray()); req.Enqueue(functor); req.Execute(); } } }); } else { r.data.SetBuffer(channel, GraphicsUtilities.GetPixelsSlow(target)); ReleaseTargets(); req.Enqueue(functor); req.Execute(); } return(AsyncRequest.Result.None); }); } } else #endif // UNITY_2019_3_OR_NEWER { req.data.SetFunctor(channel, functor); CommandBuffer commandBuffer = GetCommandBufferForCamera(cameraEvent, camera); commandBuffer.name = $"CaptureCamera.{channel.ToString()}"; var target = SetupRenderTargets(ref target1, ref target2, camera, commandBuffer, format, cameraTargetTexture, depthMaterial, flipY); if (GraphicsUtilities.SupportsAsyncReadback()) { #if UNITY_2019_3_OR_NEWER if (CaptureOptions.useBatchReadback) { QueueForAsyncBatchReadback(req, channel, functor, target); ReleaseTargets(); } else #endif { commandBuffer.RequestAsyncReadback(target, (AsyncGPUReadbackRequest request) => { commandBuffer.Clear(); if (request.hasError) { req.error = true; } else { functor = req.data.SetFunctor(channel, null); if (functor != null) { req.data.SetBuffer(channel, request.GetData <byte>().ToArray()); req.Enqueue(functor); req.Execute(); } } ReleaseTargets(); }); } } else { Func <AsyncRequest <CaptureState>, AsyncRequest <CaptureState> .Result> wrapper; #if UNITY_2019_3_OR_NEWER if (CaptureOptions.useBatchReadback) { wrapper = (AsyncRequest <CaptureState> r) => { BatchReadback.Instance().QueueReadback(target, data => { r.data.SetBuffer(channel, data); ReleaseTargets(); r.Enqueue(functor); r.Execute(); return(AsyncRequest.Result.Completed); }); return(AsyncRequest.Result.Completed); }; } else #endif // UNITY_2019_3_OR_NEWER { wrapper = (AsyncRequest <CaptureState> r) => { r.data.SetBuffer(channel, GraphicsUtilities.GetPixelsSlow(target)); ReleaseTargets(); r.Enqueue(functor); r.Execute(); return(AsyncRequest.Result.Completed); }; } req.Enqueue(wrapper); req.Execute(AsyncRequest.ExecutionContext.EndOfFrame); } } } }