public override void RegisterAdditionalFilesToDeploy(Action <string, string> registerAdditionalFileToDeploy)
        {
            var sceneList = Context.GetComponentOrDefault <SceneList>();
            var tempFile  = System.IO.Path.Combine(WorkingDirectory, SceneSystem.k_SceneInfoFileName);

            ResourceCatalogBuildCode.WriteCatalogFile(sceneList, tempFile);
            registerAdditionalFileToDeploy(tempFile, System.IO.Path.Combine(StreamingAssetsDirectory, SceneSystem.k_SceneInfoFileName));
        }
        protected override void OnPrepareAdditionalAssetsBeforeBuild()
        {
            var sceneList = (SceneList)GetComponent(typeof(SceneList));
            var tempFile  = WorkingDirectory + "/SceneSystem.k_SceneInfoFileName";

            ResourceCatalogBuildCode.WriteCatalogFile(sceneList, tempFile);
            AddFile(tempFile, $"{StreamingAssetsDirectory}/{SceneSystem.k_SceneInfoFileName}");
        }
        public override BuildStepResult RunBuildStep(BuildContext context)
        {
            m_TemporaryFileTracker = new TemporaryFileTracker();

            var sceneList = GetRequiredComponent <SceneList>(context);

            ResourceCatalogBuildCode.WriteCatalogFile(sceneList, m_TemporaryFileTracker.TrackFile(SceneInfoPath));

            return(Success());
        }
示例#4
0
        public override void RegisterAdditionalFilesToDeploy(Action <string, string> registerAdditionalFileToDeploy)
        {
            SubSceneBuildCode.PrepareAdditionalFiles(
                Context.BuildConfigurationAssetGUID,
                EmbeddedScenes,
                BuildTarget,
                registerAdditionalFileToDeploy,
                StreamingAssetsDirectory,
                $"Library/SubsceneBundles");

            var sceneList = Context.GetComponentOrDefault <SceneList>();
            var tempFile  = System.IO.Path.Combine(WorkingDirectory, SceneSystem.k_SceneInfoFileName);

            ResourceCatalogBuildCode.WriteCatalogFile(sceneList, tempFile);
            registerAdditionalFileToDeploy(tempFile, System.IO.Path.Combine(StreamingAssetsDirectory, SceneSystem.k_SceneInfoFileName));
        }