public void SetDynamics_ArbitraryDynamics_Succeeds() { var dynamics = new Joint.Dynamics(1, 2); GameObject linkObject = new GameObject("link"); var joint = linkObject.AddComponent <TestUrdfJoint>(); joint.Dynamics(dynamics); var articulationBody = linkObject.GetComponent <ArticulationBody>(); Assert.AreEqual(1, articulationBody.linearDamping); Assert.AreEqual(1, articulationBody.angularDamping); Assert.AreEqual(2, articulationBody.jointFriction); Object.DestroyImmediate(linkObject); }
public void Dynamics(Joint.Dynamics dynamics) => SetDynamics(dynamics);