public bool ResizePassBufferIfRequired(int requiredSize) { var size = m_BlendWeights.BufferSize; if (size <= requiredSize || size - requiredSize > k_ChunkSize) { var newSize = ((requiredSize / k_ChunkSize) + 1) * k_ChunkSize; m_BlendWeights.Resize(newSize); return(true); } return(false); }
public bool ResizeSharedMeshBuffersIfRequired(int requiredSize) { var size = m_SharedMeshBuffer.BufferSize; if (size <= requiredSize || size - requiredSize > k_ChunkSize) { var newSize = ((requiredSize / k_ChunkSize) + 1) * k_ChunkSize; m_SharedMeshBuffer.Resize(newSize); return(true); } return(false); }
public bool ResizeAndPushDeformMeshBuffersIfRequired(int requiredSize) { var size = m_DeformedMeshData.BufferSize; if (size <= requiredSize || size - requiredSize > k_ChunkSize) { var newSize = ((requiredSize / k_ChunkSize) + 1) * k_ChunkSize; m_DeformedMeshData.Resize(newSize); m_DeformedMeshData.PushDataToGlobal(); return(true); } return(false); }
public bool ResizeSharedBufferIfRequired(int requiredBlendShapeVertexSize, int requiredVertexSize) { var resized = false; var blendShapeSize = m_BlendShapeVertexBuffer.BufferSize; if (blendShapeSize <= requiredBlendShapeVertexSize || blendShapeSize - requiredBlendShapeVertexSize > k_ChunkSize) { var newSize = ((requiredBlendShapeVertexSize / k_ChunkSize) + 1) * k_ChunkSize; m_BlendShapeVertexBuffer.Resize(newSize); resized = true; } var vertexSize = m_BlendShapeOffsetBuffer.BufferSize; if (vertexSize <= requiredVertexSize || vertexSize - requiredVertexSize > k_ChunkSize) { var newSize = ((requiredVertexSize / k_ChunkSize) + 1) * k_ChunkSize; m_BlendShapeOffsetBuffer.Resize(newSize); resized = true; } return(resized); }
public bool ResizeSharedBufferIfRequired(int requiredBoneWeightsSize, int requiredVertexSize) { bool didResize = false; var offsetBufferSize = m_InfluenceOffsetBuffer.BufferSize; if (offsetBufferSize <= requiredVertexSize || offsetBufferSize - requiredVertexSize > k_ChunkSize) { var newVertexSize = ((requiredVertexSize / k_ChunkSize) + 1) * k_ChunkSize; m_InfluenceOffsetBuffer.Resize(newVertexSize); didResize = true; } var boneWeightsSize = m_SharedBoneWeightsBuffer.BufferSize; if (boneWeightsSize <= requiredBoneWeightsSize || boneWeightsSize - requiredBoneWeightsSize > k_ChunkSize) { var newBoneWeightsSize = ((requiredBoneWeightsSize / k_ChunkSize) + 1) * k_ChunkSize; m_SharedBoneWeightsBuffer.Resize(newBoneWeightsSize); didResize = true; } return(didResize); }