public void OnDrag(Vector3 position) { DragStateData buttonStateData = new DragStateData(); buttonStateData.position = position; buttonStateData.dragState = DragState.OnUpdate; buttonStateData.hashObjectDragged = m_DraggablePad.gameObject.GetHashCode(); Dispatcher.Dispatch(SetDragStateAction.From(buttonStateData)); m_AnchorSelection.OnDragPad(buttonStateData); }
public void OnDragPad(DragStateData dragState) { if (m_PreviousPadPosition.HasValue && (dragState.position - m_PreviousPadPosition.Value).magnitude < m_Tolerance && !m_VREnableGetter()) { return; } m_PreviousPadPosition = dragState.position; var position = dragState.position; position.y += m_Offset; OnPick(position, OnPickDragAsyncCallback); }