/// <summary> /// Loads a slide deck or opens a dialog to select a slide deck from disk. /// </summary> /// <param name="deck">The deck to load. If <c>null</c>, this method shows open file dialog.</param> public void LoadDeck(SlideDeck deck = null) { if (deck == null) { #if UNITY_EDITOR var path = EditorUtility.OpenFilePanel("Open Slide Deck", Application.dataPath, "asset"); if (string.IsNullOrEmpty(path)) { return; } path = Path.Combine("Assets", path.Substring(Application.dataPath.Length + 1)); var newDeck = AssetDatabase.LoadAssetAtPath <SlideDeck>(path); if (newDeck == null) { EditorUtility.DisplayDialog("Error!", "Couldn't load the presentation.", "OK"); return; } this.deck = newDeck; #endif } else { this.deck = deck; } }
private bool shouldSelect(SlideDeck deck, int index) { if (engine.SlideDeck != deck) { return(false); } if (!engine.IsPresenting) { return(false); } return(engine.CurrentSlideId == index); }
private void itemPlayHandler(SlideDeck deck, int index) { if (engine.SlideDeck != deck) { return; } if (engine.IsPresenting) { engine.GotoSlide(index); } else { engine.StartPresentation(index); } }
/// <summary> /// Creates a new Slide Deck. /// </summary> /// <returns>The deck.</returns> public SlideDeck NewDeck() { deck = CreateInstance <SlideDeck>(); deck.hideFlags = HideFlags.HideAndDontSave; return(deck); }