示例#1
0
        void Reset()
        {
            MeshSyncProjectSettings projectSettings = MeshSyncProjectSettings.GetOrCreateSettings();

            m_config     = MeshSyncProjectSettings.CreatePlayerConfig(MeshSyncPlayerType.SERVER);
            m_serverPort = projectSettings.GetDefaultServerPort();
        }
示例#2
0
        void Reset()
        {
            m_cacheFilePath.isDirectory      = false;
            m_cacheFilePath.readOnly         = true;
            m_cacheFilePath.showRootSelector = true;

            m_config.Logging = false;
            m_config         = MeshSyncProjectSettings.CreatePlayerConfig(MeshSyncPlayerType.CACHE_PLAYER);
        }