void Reset() { MeshSyncProjectSettings projectSettings = MeshSyncProjectSettings.GetOrCreateSettings(); m_config = MeshSyncProjectSettings.CreatePlayerConfig(MeshSyncPlayerType.SERVER); m_serverPort = projectSettings.GetDefaultServerPort(); }
void Reset() { m_cacheFilePath.isDirectory = false; m_cacheFilePath.readOnly = true; m_cacheFilePath.showRootSelector = true; m_config.Logging = false; m_config = MeshSyncProjectSettings.CreatePlayerConfig(MeshSyncPlayerType.CACHE_PLAYER); }