/// <summary> /// Is called by the communicator every time a message is received from Python by the SideChannel. /// Can be called multiple times per simulation step if multiple messages were sent. /// </summary> /// <param name="msg">The incoming message.</param> protected abstract void OnMessageReceived(IncomingMessage msg);
/// <inheritdoc/> protected override void OnMessageReceived(IncomingMessage msg) { throw new UnityAgentsException("StatsSideChannel should never receive messages."); }
/// <inheritdoc/> protected override void OnMessageReceived(IncomingMessage msg) { m_MessagesReceived.Add(msg.GetRawBytes()); }