示例#1
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        /// <summary>
        /// Writes a Texture2D into a ObservationWriter.
        /// </summary>
        /// <param name="obsWriter">
        /// Writer to fill with Texture data.
        /// </param>
        /// <param name="texture">
        /// The texture to be put into the tensor.
        /// </param>
        /// <param name="grayScale">
        /// If set to <c>true</c> the textures will be converted to grayscale before
        /// being stored in the tensor.
        /// </param>
        /// <returns>The number of floats written</returns>
        public static int WriteTexture(
            this ObservationWriter obsWriter,
            Texture2D texture,
            bool grayScale)
        {
            if (texture.format == TextureFormat.RGB24)
            {
                return(obsWriter.WriteTextureRGB24(texture, grayScale));
            }
            var width  = texture.width;
            var height = texture.height;

            var texturePixels = texture.GetPixels32();

            // During training, we convert from Texture to PNG before sending to the trainer, which has the
            // effect of flipping the image. We need another flip here at inference time to match this.
            for (var h = height - 1; h >= 0; h--)
            {
                for (var w = 0; w < width; w++)
                {
                    var currentPixel = texturePixels[(height - h - 1) * width + w];

                    if (grayScale)
                    {
                        obsWriter[h, w, 0] =
                            (currentPixel.r + currentPixel.g + currentPixel.b) / 3f / 255.0f;
                    }
                    else
                    {
                        // For Color32, the r, g and b values are between 0 and 255.
                        obsWriter[h, w, 0] = currentPixel.r / 255.0f;
                        obsWriter[h, w, 1] = currentPixel.g / 255.0f;
                        obsWriter[h, w, 2] = currentPixel.b / 255.0f;
                    }
                }
            }

            return(height * width * (grayScale ? 1 : 3));
        }