public override void OnActivate(string searchContext, VisualElement rootElement)
        {
            base.OnActivate(searchContext, rootElement);

            var simulationSettings = SimulationSettings.instance;

            m_SimulationSettingsObject = new SerializedObject(simulationSettings);
            m_SimulationSettingsDrawer = new SimulationSettingsDrawer(m_SimulationSettingsObject);

            var querySimulationModule = QuerySimulationModule.instance;

            m_QuerySimulationModuleObject = new SerializedObject(querySimulationModule);
            m_QuerySimulationModuleDrawer = new QuerySimulationModuleDrawer(m_QuerySimulationModuleObject);

            var environmentManager = MARSEnvironmentManager.instance;

            m_EnvironmentManagerObject = new SerializedObject(environmentManager);
            m_EnvironmentManagerDrawer = new MarsEnvironmentManagerDrawer(m_EnvironmentManagerObject);

            var simulationEnvironmentSettings = SimulationEnvironmentSettings.instance;

            m_SimulationEnvironmentSettingsObject = new SerializedObject(simulationEnvironmentSettings);
            m_SimulationEnvironmentSettingsDrawer = new SimulationEnvironmentSettingsDrawer(m_SimulationEnvironmentSettingsObject);

            var recordingPlaybackModule = MarsRecordingPlaybackModule.instance;

            m_RecordingPlaybackModuleObject = new SerializedObject(recordingPlaybackModule);
            m_RecordingPlaybackModule       = new MarsRecordingPlaybackModuleDrawer(m_RecordingPlaybackModuleObject);

            var marsTimeModule = MarsTimeModule.instance;

            m_TimeModuleObject = new SerializedObject(marsTimeModule);
            m_TimeModuleDrawer = new MarsTimeModuleDrawer(m_TimeModuleObject);

            var sessionRecordingSettings = SessionRecordingSettings.instance;

            m_SessionRecordingSettingsObject = new SerializedObject(sessionRecordingSettings);
            m_SessionRecordingSettingsDrawer = new SessionRecordingSettingsDrawer(m_SessionRecordingSettingsObject);

            var sceneModule = MARSSceneModule.instance;

            m_SceneModuleObject = new SerializedObject(sceneModule);
            m_SceneModuleSimulationSettingsDrawer = new MarsSceneModuleSimulationSettingsDrawer(m_SceneModuleObject);

            var simulationVideoContextSettings = SimulationVideoContextSettings.instance;

            m_SimulationVideoContextSettingsObject = new SerializedObject(simulationVideoContextSettings);
            m_VideoContextSettingsDrawer           = new SimulationVideoContextSettingsDrawer(m_SimulationVideoContextSettingsObject);

            var geoLocationModule = GeoLocationModule.instance;

            m_GeoLocationModuleObject           = new SerializedObject(geoLocationModule);
            m_GeoLocationModuleSimulationDrawer = new GeoLocationModuleSimulationDrawer(m_GeoLocationModuleObject);
        }
 void OnEnable()
 {
     m_SceneModuleSceneTrackingDrawer      = new MarsSceneModuleSceneTrackingDrawer(serializedObject);
     m_SceneModuleSimulationSettingsDrawer = new MarsSceneModuleSimulationSettingsDrawer(serializedObject);
 }