示例#1
0
        static void HandleInput()
        {
            var evt = Event.current;

            if (evt.type != EventType.KeyDown)
            {
                return;
            }

            if (evt.keyCode == KeyCode.Delete || evt.keyCode == KeyCode.Backspace)
            {
                RulesModule.DeleteSelectedRuleNode();

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_DeleteKeyAnalyticsLabel
                });
            }
            else if (evt.keyCode == KeyCode.Space)
            {
                var targetNode = RuleNode.HoveredAddBarNode ?? RuleNode.SelectedNode;
                RulesModule.AddNode(targetNode);

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_AddKeyAnalyticsLabel
                });
            }
            else if (evt.keyCode == KeyCode.UpArrow)
            {
                RuleNode.SelectPrevious();

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_SelectPreviousAnalyticsLabel
                });
            }
            else if (evt.keyCode == KeyCode.DownArrow)
            {
                RuleNode.SelectNext();

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_SelectNextAnalyticsLabel
                });
            }
        }
示例#2
0
        static void OnKeyDown(KeyDownEvent evt)
        {
            if (evt.keyCode == KeyCode.Delete || evt.keyCode == KeyCode.Backspace)
            {
                RulesModule.DeleteSelectedRuleNode();

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_DeleteKeyAnalyticsLabel
                });
            }
            else if (evt.keyCode == KeyCode.Space)
            {
                RulesModule.AddNode(SelectedNode);

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_AddKeyAnalyticsLabel
                });
            }
            else if (evt.keyCode == KeyCode.UpArrow)
            {
                SelectPrevious();

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_SelectPreviousAnalyticsLabel
                });
            }
            else if (evt.keyCode == KeyCode.DownArrow)
            {
                SelectNext();

                EditorEvents.RulesUiUsed.Send(new RuleUiArgs
                {
                    label = k_SelectNextAnalyticsLabel
                });
            }
        }