public override void OnInspectorGUI() { serializedObject.Update(); if (GUILayout.Button(Localization.Tr("Show Welcome Dialog"))) { TutorialModalWindow.TryToShow(Target, null); } if (k_IsAuthoringMode) { GUILayout.Space(10); //base.OnInspectorGUI(); DrawPropertiesExcluding(serializedObject, k_PropsToIgnore); } bool eventOffOrRuntimeOnlyExists = false; for (int i = 0; i < m_Buttons.arraySize; i++) { m_CurrentEvent = m_Buttons.GetArrayElementAtIndex(i).FindPropertyRelative(k_OnClickEventPropertyPath); if (!TutorialEditorUtils.EventIsNotInState(m_CurrentEvent, UnityEngine.Events.UnityEventCallState.EditorAndRuntime)) { continue; } eventOffOrRuntimeOnlyExists = true; break; } if (eventOffOrRuntimeOnlyExists) { TutorialEditorUtils.RenderEventStateWarning(); } serializedObject.ApplyModifiedProperties(); }
internal static void RunStartupCode() { var projectSettings = TutorialProjectSettings.instance; if (projectSettings.initialScene != null) { EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(projectSettings.initialScene)); } TutorialManager.WriteAssetsToTutorialDefaultsFolder(); // Ensure Editor is in predictable state EditorPrefs.SetString("ComponentSearchString", string.Empty); Tools.current = Tool.Move; var readme = TutorialWindow.FindReadme(); if (readme != null) { ShowTutorialWindow(); } // NOTE camera settings can be applied successfully only after potential layout changes if (projectSettings.InitialCameraSettings != null && projectSettings.InitialCameraSettings.enabled) { projectSettings.InitialCameraSettings.Apply(); } if (projectSettings.WelcomePage) { TutorialModalWindow.TryToShow(projectSettings.WelcomePage, () => {}); } }
internal static void RunStartupCode() { var projectSettings = TutorialProjectSettings.instance; if (projectSettings.initialScene != null) { EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(projectSettings.initialScene)); } TutorialManager.WriteAssetsToTutorialDefaultsFolder(); if (projectSettings.startupTutorial != null) { TutorialManager.instance.StartTutorial(projectSettings.startupTutorial); } // Ensure Editor is in predictable state EditorPrefs.SetString("ComponentSearchString", string.Empty); Tools.current = Tool.Move; // Replace LastProjectPaths in window layouts used in tutorials so that e.g. // pre-saved Project window states work correctly. var readme = TutorialWindow.FindReadme(); if (readme) { WindowLayoutProxy.ReplaceLastProjectPathWithCurrentProjectPath(readme.projectLayoutPath); } AssetDatabase.FindAssets($"t:{typeof(Tutorial).FullName}") .Select(guid => AssetDatabase.LoadAssetAtPath <Tutorial>(AssetDatabase.GUIDToAssetPath(guid)).windowLayoutPath ) .Distinct() .ToList() .ForEach(layoutPath => { WindowLayoutProxy.ReplaceLastProjectPathWithCurrentProjectPath(layoutPath); }); if (readme != null) { readme.LoadTutorialProjectLayout(); } var welcomePage = FindWelcomePage(); if (welcomePage != null) { TutorialModalWindow.TryToShow("Welcome", welcomePage, () => { }); } var wnd = TutorialManager.GetTutorialWindow(); if (wnd) { wnd.showStartHereMarker = true; } }