ShowTutorials() public static method

public static ShowTutorials ( ) : void
return void
示例#1
0
        private void OnTutorialCompleted()
        {
            AnalyticsHelper.TutorialEnded(TutorialConclusion.Completed);
            GenesisHelper.LogTutorialEnded(m_CurrentTutorial.LessonId);

            // Open Hub and show tutorials
            HomeWindowProxy.ShowTutorials();
        }
示例#2
0
        //Might be desirable if a completed page is something we want

        /*private void DrawCompletedPage()
         * {
         *  if (m_CurrentTutorial.completedPage != null)
         *  {
         *      TutorialModalWindow.TryToShow(m_CurrentTutorial.completedPage, true, () =>
         *          {
         *              m_CurrentTutorial.IsCompletedPageShowing = false;
         *              if (Event.current.shift)
         *              {
         *                  OpenLoadTutorialDialog();
         *              }
         *              else
         *              {
         *                  HomeWindow.Show(HomeWindow.HomeMode.Tutorial);
         *              }
         *          }
         *          );
         *  }
         *  else if (m_CurrentTutorial.welcomePage != null)
         *  {
         *      TutorialModalWindow.TryToShow(m_CurrentTutorial.welcomePage, true, () =>
         *          {
         *              Debug.Log("Open next tutorial");
         *              m_CurrentTutorial.IsCompletedPageShowing = false;
         *          }
         *          );
         *  }
         *  else
         *  {
         *      m_CurrentTutorial.IsCompletedPageShowing = false;
         *  }
         * }*/

        private void TopBar()
        {
            using (var backgroundRect = new EditorGUILayout.HorizontalScope(AllTutorialStyles.topBarBackground ?? GUIStyle.none, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)))
            {
                if (m_CurrentTutorial.currentPageIndex > 0)
                {
                    if (GUILayout.Button(GUIContent.none, AllTutorialStyles.iconButtonBack))
                    {
                        m_CurrentTutorial.GoToPreviousPage();

                        // Masking could potentially change when pressing this button which causes an immediate repaint
                        // Exit GUI here to avoid re-entrant GUI errors
                        GUIUtility.ExitGUI();
                    }
                }
                else
                {
                    if (m_BackButton == null)
                    {
                        m_BackButton = AllTutorialStyles.iconButtonBack;
                    }
                    GUILayout.Space(m_BackButton.fixedWidth + m_BackButton.margin.right + m_BackButton.margin.left);
                }

                GUILayout.FlexibleSpace();
                GUILayout.Label(m_Title, AllTutorialStyles.headerLabel ?? GUIStyle.none);
                GUILayout.FlexibleSpace();

                //Restart
                if (GUILayout.Button(GUIContent.none, AllTutorialStyles.iconButtonReset))
                {
                    if (EditorUtility.DisplayDialog(s_RestartPromptTitle.text, s_RestartPromptText.text, s_RestartPromptYes.text, s_RestartPromptNo.text))
                    {
                        ResetTutorial();
                        GUIUtility.ExitGUI();
                    }
                }
                //Exit tutorial
                if (GUILayout.Button(GUIContent.none, AllTutorialStyles.iconButtonHome))
                {
                    if (EditorUtility.DisplayDialog(s_HomePromptTitle.text, s_HomePromptText.text, s_HomePromptYes.text, s_HomePromptNo.text))
                    {
                        HomeWindowProxy.ShowTutorials();
                        GUIUtility.ExitGUI();
                    }
                }
            }
        }
示例#3
0
        void ExitTutorial(bool completed)
        {
            switch (currentTutorial.exitBehavior)
            {
            case Tutorial.ExitBehavior.ShowHomeWindow:
                if (completed)
                {
                    HomeWindowProxy.ShowTutorials();
                }
                else if (
                    !IsInProgress() ||
                    EditorUtility.DisplayDialog(k_HomePromptTitle.text, k_HomePromptText.text, k_PromptYes.text, k_PromptNo.text))
                {
                    HomeWindowProxy.ShowTutorials();
                    GUIUtility.ExitGUI();
                }
                return;     // Return to avoid selecting asset on exit

            case Tutorial.ExitBehavior.CloseWindow:
                // New behaviour: exiting resets and nullifies the current tutorial and shows the project's tutorials.
                if (completed)
                {
                    SetTutorial(null, false);
                    ResetTutorial();
                    TutorialManager.instance.RestoreOriginalState();
                }
                else
                // TODO experimenting with UX that never shows the exit dialog, can be removed for good if deemed good.
                //    if (!IsInProgress()
                //    || EditorUtility.DisplayDialog(k_ExitPromptTitle.text, k_ExitPromptText.text, k_PromptYes.text, k_PromptNo.text))
                {
                    SetTutorial(null, false);
                    ResetTutorial();
                    TutorialManager.instance.RestoreOriginalState();
                }
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            // TODO new behaviour testing: assetSelectedOnExit was originally used for selecting
            // Readme but this is not required anymore as the TutorialWindow contains Readme's functionality.
            //if (currentTutorial?.assetSelectedOnExit != null)
            //    Selection.activeObject = currentTutorial.assetSelectedOnExit;

            //SaveTutorialStates();
        }
示例#4
0
        void ExitTutorial(bool completed)
        {
            switch (m_CurrentTutorial.exitBehavior)
            {
            case Tutorial.ExitBehavior.ShowHomeWindow:
                if (completed)
                {
                    HomeWindowProxy.ShowTutorials();
                }
                else if (EditorUtility.DisplayDialog(s_HomePromptTitle.text, s_HomePromptText.text, s_HomePromptYes.text, s_HomePromptNo.text))
                {
                    HomeWindowProxy.ShowTutorials();
                    GUIUtility.ExitGUI();
                }

                // Return to avoid selecting asset on exit
                return;

            case Tutorial.ExitBehavior.CloseWindow:
                if (completed)
                {
                    Close();
                }
                else if (EditorUtility.DisplayDialog(s_ExitPromptTitle.text, s_ExitPromptText.text, s_ExitPromptYes.text, s_ExitPromptNo.text))
                {
                    Close();
                }

                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            if (m_CurrentTutorial.assetSelectedOnExit != null)
            {
                Selection.activeObject = m_CurrentTutorial.assetSelectedOnExit;
            }
        }