public static void Initialize()
        {
            if (s_Types != null)
            {
                return;
            }

            ObjectOffset = UnsafeUtility.SizeOf <ObjectOffsetType>();

#if !UNITY_CSHARP_TINY
            s_CreateTypeLock     = new SpinLock();
            s_ManagedTypeToIndex = new Dictionary <Type, int>(1000);
#endif
            s_Types = new TypeInfo[MaximumTypesCount];

            #if !UNITY_CSHARP_TINY
            s_StableTypeHashToTypeIndex = new Dictionary <ulong, int>();
            #endif

            s_Count = 0;

            #if !UNITY_CSHARP_TINY
            s_Types[s_Count++] = new TypeInfo(null, 0, 0, TypeCategory.ComponentData, FastEquality.TypeInfo.Null, null, null, 0, -1, 0, 1, 0, null, 0, int.MaxValue);

            // This must always be first so that Entity is always index 0 in the archetype
            AddTypeInfoToTables(new TypeInfo(typeof(Entity), 1, sizeof(Entity), TypeCategory.EntityData,
                                             FastEquality.CreateTypeInfo <Entity>(), EntityRemapUtility.CalculateEntityOffsets <Entity>(), null, 0, -1, sizeof(Entity), UnsafeUtility.AlignOf <Entity>(), CalculateStableTypeHash(typeof(Entity)), null, 0, int.MaxValue));

            InitializeAllComponentTypes();
            #else
            StaticTypeRegistry.StaticTypeRegistry.RegisterStaticTypes();
            #endif
        }
        private unsafe int FindNonDefaultSharedComponentIndex(int typeIndex, int hashCode, void *newData,
                                                              FastEquality.TypeInfo typeInfo)
        {
            int itemIndex;
            NativeMultiHashMapIterator <int> iter;

            if (!m_HashLookup.TryGetFirstValue(hashCode, out itemIndex, out iter))
            {
                return(-1);
            }

            do
            {
                var data = m_SharedComponentData[itemIndex];
                if (data != null && m_SharedComponentType[itemIndex] == typeIndex)
                {
                    ulong handle;
                    var   value = PinGCObjectAndGetAddress(data, out handle);
                    var   res   = FastEquality.Equals(newData, value, typeInfo);
                    UnsafeUtility.ReleaseGCObject(handle);

                    if (res)
                    {
                        return(itemIndex);
                    }
                }
            } while (m_HashLookup.TryGetNextValue(out itemIndex, ref iter));

            return(-1);
        }
 public static bool Equals(void *left, void *right, int typeIndex)
 {
     #if !UNITY_CSHARP_TINY
     var typeInfo = TypeManager.GetTypeInfo(typeIndex).FastEqualityTypeInfo;
     return(FastEquality.Equals(left, right, typeInfo));
     #else
     return(StaticTypeRegistry.StaticTypeRegistry.Equals(left, right, typeIndex & ClearFlagsMask));
     #endif
 }
 public static bool Equals <T>(ref T left, ref T right) where T : struct
 {
     #if !UNITY_CSHARP_TINY
     var typeInfo = TypeManager.GetTypeInfo <T>().FastEqualityTypeInfo;
     return(FastEquality.Equals(ref left, ref right, typeInfo));
     #else
     return(EqualityHelper <T> .Equals(left, right));
     #endif
 }
示例#5
0
        private static bool IsDefaultObject <T>(ref T component, out int hashCode) where T : struct, ISharedComponentData
        {
            int typeIndex    = TypeManager.GetTypeIndex <T>();
            var layout       = TypeManager.GetComponentType(typeIndex).FastEqualityLayout;
            var defaultValue = default(T);

            hashCode = FastEquality.GetHashCode(ref component, layout);
            return(FastEquality.Equals(ref defaultValue, ref component, layout));
        }
 public static int GetHashCode <T>(ref T val) where T : struct
 {
     #if !UNITY_CSHARP_TINY
     var typeInfo = TypeManager.GetTypeInfo <T>().FastEqualityTypeInfo;
     return(FastEquality.GetHashCode(ref val, typeInfo));
     #else
     return(EqualityHelper <T> .Hash(val));
     #endif
 }
 public static int GetHashCode(void *val, int typeIndex)
 {
     #if !UNITY_CSHARP_TINY
     var typeInfo = TypeManager.GetTypeInfo(typeIndex).FastEqualityTypeInfo;
     return(FastEquality.GetHashCode(val, typeInfo));
     #else
     return(StaticTypeRegistry.StaticTypeRegistry.GetHashCode(val, typeIndex & ClearFlagsMask));
     #endif
 }
示例#8
0
        unsafe static int GetHashCodeFast(object target, FastEquality.Layout[] fastLayout)
        {
            ulong handle;
            void *ptr      = PinGCObjectAndGetAddress(target, out handle);
            var   hashCode = FastEquality.GetHashCode(ptr, fastLayout);

            UnsafeUtility.ReleaseGCObject(handle);

            return(hashCode);
        }
        private static unsafe int GetHashCodeFast(object target, FastEquality.TypeInfo typeInfo)
        {
            ulong handle;
            var   ptr      = PinGCObjectAndGetAddress(target, out handle);
            var   hashCode = FastEquality.GetHashCode(ptr, typeInfo);

            UnsafeUtility.ReleaseGCObject(handle);

            return(hashCode);
        }
        private unsafe int FindSharedComponentIndex <T>(int typeIndex, T newData) where T : struct
        {
            var defaultVal = default(T);
            var typeInfo   = TypeManager.GetTypeInfo(typeIndex).FastEqualityTypeInfo;

            if (FastEquality.Equals(ref defaultVal, ref newData, typeInfo))
            {
                return(0);
            }
            return(FindNonDefaultSharedComponentIndex(typeIndex, FastEquality.GetHashCode(ref newData, typeInfo),
                                                      UnsafeUtility.AddressOf(ref newData), typeInfo));
        }
示例#11
0
        unsafe int FindSharedComponentIndex <T>(int typeIndex, T newData) where T : struct
        {
            var defaultVal = default(T);
            var fastLayout = TypeManager.GetComponentType(typeIndex).FastEqualityLayout;

            if (FastEquality.Equals(ref defaultVal, ref newData, fastLayout))
            {
                return(0);
            }
            else
            {
                return(FindNonDefaultSharedComponentIndex(typeIndex, FastEquality.GetHashCode(ref newData, fastLayout),
                                                          UnsafeUtility.AddressOf(ref newData), fastLayout));
            }
        }
示例#12
0
        public static void Initialize()
        {
            if (s_Types != null)
            {
                return;
            }

            ObjectOffset     = UnsafeUtility.SizeOf <ObjectOffsetType>();
            s_CreateTypeLock = new SpinLock();
            s_Types          = new TypeInfo[MaximumTypesCount];
            s_Count          = 0;

            s_Types[s_Count++] = new TypeInfo(null, 0, TypeCategory.ComponentData, FastEquality.TypeInfo.Null, null, 0, -1, 0);
            // This must always be first so that Entity is always index 0 in the archetype
            s_Types[s_Count++] = new TypeInfo(typeof(Entity), sizeof(Entity), TypeCategory.EntityData,
                                              FastEquality.CreateTypeInfo(typeof(Entity)), EntityRemapUtility.CalculateEntityOffsets(typeof(Entity)), 0, -1, sizeof(Entity));
        }
示例#13
0
        public int InsertSharedComponent <T>(T newData) where T : struct
        {
            int typeIndex = TypeManager.GetTypeIndex <T>();
            int index     = FindSharedComponentIndex(TypeManager.GetTypeIndex <T>(), newData);

            if (index == 0)
            {
                return(0);
            }
            else if (index != -1)
            {
                m_SharedComponentRefCount[index]++;
                return(index);
            }
            else
            {
                var fastLayout = TypeManager.GetComponentType(typeIndex).FastEqualityLayout;
                var hashcode   = FastEquality.GetHashCode(ref newData, fastLayout);
                return(Add(typeIndex, hashcode, newData));
            }
        }
        public int InsertSharedComponent <T>(T newData) where T : struct
        {
            var typeIndex = TypeManager.GetTypeIndex <T>();
            var index     = FindSharedComponentIndex(TypeManager.GetTypeIndex <T>(), newData);

            if (index == 0)
            {
                return(0);
            }

            if (index != -1)
            {
                m_SharedComponentRefCount[index]++;
                return(index);
            }

            var typeInfo = TypeManager.GetTypeInfo(typeIndex).FastEqualityTypeInfo;
            var hashcode = FastEquality.GetHashCode(ref newData, typeInfo);

            return(Add(typeIndex, hashcode, newData));
        }
示例#15
0
        public static TypeInfo BuildComponentType(Type type)
        {
            var          componentSize = 0;
            TypeCategory category;
            var          typeInfo = FastEquality.TypeInfo.Null;

            EntityOffsetInfo[] entityOffsets = null;
            int bufferCapacity = -1;
            var memoryOrdering = CalculateMemoryOrdering(type);
            int elementSize    = 0;

            if (typeof(IComponentData).IsAssignableFrom(type))
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (!type.IsValueType)
                {
                    throw new ArgumentException($"{type} is an IComponentData, and thus must be a struct.");
                }
                if (!UnsafeUtility.IsBlittable(type))
                {
                    throw new ArgumentException(
                              $"{type} is an IComponentData, and thus must be blittable (No managed object is allowed on the struct).");
                }
#endif

                category = TypeCategory.ComponentData;
                if (TypeManager.IsZeroSizeStruct(type))
                {
                    componentSize = 0;
                }
                else
                {
                    componentSize = UnsafeUtility.SizeOf(type);
                }

                typeInfo      = FastEquality.CreateTypeInfo(type);
                entityOffsets = EntityRemapUtility.CalculateEntityOffsets(type);
            }
            else if (typeof(IBufferElementData).IsAssignableFrom(type))
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (!type.IsValueType)
                {
                    throw new ArgumentException($"{type} is an IBufferElementData, and thus must be a struct.");
                }
                if (!UnsafeUtility.IsBlittable(type))
                {
                    throw new ArgumentException(
                              $"{type} is an IBufferElementData, and thus must be blittable (No managed object is allowed on the struct).");
                }
#endif

                category    = TypeCategory.BufferData;
                elementSize = UnsafeUtility.SizeOf(type);

                var capacityAttribute = (InternalBufferCapacityAttribute)type.GetCustomAttribute(typeof(InternalBufferCapacityAttribute));
                if (capacityAttribute != null)
                {
                    bufferCapacity = capacityAttribute.Capacity;
                }
                else
                {
                    bufferCapacity = 128 / elementSize; // Rather than 2*cachelinesize, to make it cross platform deterministic
                }
                componentSize = sizeof(BufferHeader) + bufferCapacity * elementSize;
                typeInfo      = FastEquality.CreateTypeInfo(type);
                entityOffsets = EntityRemapUtility.CalculateEntityOffsets(type);
            }
            else if (typeof(ISharedComponentData).IsAssignableFrom(type))
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (!type.IsValueType)
                {
                    throw new ArgumentException($"{type} is an ISharedComponentData, and thus must be a struct.");
                }
#endif

                category = TypeCategory.ISharedComponentData;
                typeInfo = FastEquality.CreateTypeInfo(type);
            }
            else if (type.IsClass)
            {
                category = TypeCategory.Class;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (type.FullName == "Unity.Entities.GameObjectEntity")
                {
                    throw new ArgumentException(
                              "GameObjectEntity can not be used from EntityManager. The component is ignored when creating entities for a GameObject.");
                }
#endif
            }
            else
            {
                throw new ArgumentException($"'{type}' is not a valid component");
            }

#if ENABLE_UNITY_COLLECTIONS_CHECKS
            {
                int typeCount = 0;
                foreach (Type t in s_SingularInterfaces)
                {
                    if (t.IsAssignableFrom(type))
                    {
                        ++typeCount;
                    }
                }

                if (typeCount > 1)
                {
                    throw new ArgumentException($"Component {type} can only implement one of IComponentData, ISharedComponentData and IBufferElementData");
                }
            }
#endif
            return(new TypeInfo(type, componentSize, category, typeInfo, entityOffsets, memoryOrdering, bufferCapacity, elementSize > 0 ? elementSize : componentSize));
        }
示例#16
0
        private static ComponentType BuildComponentType(Type type)
        {
            var          componentSize = 0;
            TypeCategory category;

            FastEquality.Layout[] fastEqualityLayout = null;
            EntityOffsetInfo[]    entityOffsets      = null;
            var memoryOrdering = CalculateMemoryOrdering(type);

            if (typeof(IComponentData).IsAssignableFrom(type))
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (type.IsClass)
                {
                    throw new ArgumentException($"{type} is an IComponentData, and thus must be a struct.");
                }
                if (!UnsafeUtility.IsBlittable(type))
                {
                    throw new ArgumentException(
                              $"{type} is an IComponentData, and thus must be blittable (No managed object is allowed on the struct).");
                }
#endif

                category           = TypeCategory.ComponentData;
                componentSize      = UnsafeUtility.SizeOf(type);
                fastEqualityLayout = FastEquality.CreateLayout(type);
                entityOffsets      = EntityRemapUtility.CalculateEntityOffsets(type);
            }
            else if (typeof(ISharedComponentData).IsAssignableFrom(type))
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (type.IsClass)
                {
                    throw new ArgumentException($"{type} is an ISharedComponentData, and thus must be a struct.");
                }
#endif

                category           = TypeCategory.ISharedComponentData;
                fastEqualityLayout = FastEquality.CreateLayout(type);
            }
            else if (type.IsValueType)
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (!UnsafeUtility.IsBlittable(type))
                {
                    throw new ArgumentException($"{type} is used for FixedArrays, and thus must be blittable.");
                }
#endif
                category      = TypeCategory.OtherValueType;
                componentSize = UnsafeUtility.SizeOf(type);
            }
            else if (type.IsClass)
            {
                category = TypeCategory.Class;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (type.FullName == "Unity.Entities.GameObjectEntity")
                {
                    throw new ArgumentException(
                              "GameObjectEntity can not be used from EntityManager. The component is ignored when creating entities for a GameObject.");
                }
#endif
            }
#if ENABLE_UNITY_COLLECTIONS_CHECKS
            else
            {
                throw new ArgumentException($"'{type}' is not a valid component");
            }
示例#17
0
        public static void Initialize()
        {
            if (s_Types != null)
            {
                return;
            }

            ObjectOffset     = UnsafeUtility.SizeOf <ObjectOffsetType>();
            s_CreateTypeLock = new SpinLock();
            s_Types          = new ComponentType[MaximumTypesCount];
            s_Count          = 0;

            s_Types[s_Count++] = new ComponentType(null, 0, TypeCategory.ComponentData, null);
            // This must always be first so that Entity is always index 0 in the archetype
            s_Types[s_Count++] = new ComponentType(typeof(Entity), sizeof(Entity), TypeCategory.EntityData, FastEquality.CreateLayout(typeof(Entity)));
        }
示例#18
0
        public static TypeInfo BuildComponentType(Type type)
        {
            TypeCategory componentData;
            int          size = 0;

            FastEquality.TypeInfo @null         = FastEquality.TypeInfo.Null;
            EntityOffsetInfo[]    entityOffsets = null;
            int   bufferCapacity = -1;
            ulong memoryOrdering = CalculateMemoryOrdering(type);
            int   num4           = 0;

            if (type.IsInterface)
            {
                throw new ArgumentException($"{type} is an interface. It must be a concrete type.");
            }
            if (typeof(IComponentData).IsAssignableFrom(type))
            {
                if (!type.IsValueType)
                {
                    throw new ArgumentException($"{type} is an IComponentData, and thus must be a struct.");
                }
                if (!UnsafeUtility.IsBlittable(type))
                {
                    throw new ArgumentException($"{type} is an IComponentData, and thus must be blittable (No managed object is allowed on the struct).");
                }
                componentData = TypeCategory.ComponentData;
                if (IsZeroSizeStruct(type))
                {
                    size = 0;
                }
                else
                {
                    size = UnsafeUtility.SizeOf(type);
                }
                @null         = FastEquality.CreateTypeInfo(type);
                entityOffsets = EntityRemapUtility.CalculateEntityOffsets(type);
            }
            else if (typeof(IBufferElementData).IsAssignableFrom(type))
            {
                if (!type.IsValueType)
                {
                    throw new ArgumentException($"{type} is an IBufferElementData, and thus must be a struct.");
                }
                if (!UnsafeUtility.IsBlittable(type))
                {
                    throw new ArgumentException($"{type} is an IBufferElementData, and thus must be blittable (No managed object is allowed on the struct).");
                }
                componentData = TypeCategory.BufferData;
                num4          = UnsafeUtility.SizeOf(type);
                InternalBufferCapacityAttribute customAttribute = (InternalBufferCapacityAttribute)type.GetCustomAttribute(typeof(InternalBufferCapacityAttribute));
                if (customAttribute != null)
                {
                    bufferCapacity = customAttribute.Capacity;
                }
                else
                {
                    bufferCapacity = 0x80 / num4;
                }
                size          = sizeof(BufferHeader) + (bufferCapacity * num4);
                @null         = FastEquality.CreateTypeInfo(type);
                entityOffsets = EntityRemapUtility.CalculateEntityOffsets(type);
            }
            else if (typeof(ISharedComponentData).IsAssignableFrom(type))
            {
                if (!type.IsValueType)
                {
                    throw new ArgumentException($"{type} is an ISharedComponentData, and thus must be a struct.");
                }
                componentData = TypeCategory.ISharedComponentData;
                @null         = FastEquality.CreateTypeInfo(type);
            }
            else
            {
                if (!type.IsClass)
                {
                    throw new ArgumentException($"{type} is not a valid component.");
                }
                componentData = TypeCategory.Class;
                if (type.FullName == "Unity.Entities.GameObjectEntity")
                {
                    throw new ArgumentException("GameObjectEntity cannot be used from EntityManager. The component is ignored when creating entities for a GameObject.");
                }
                if (UnityEngineComponentType == null)
                {
                    throw new ArgumentException($"{type} cannot be used from EntityManager. If it inherits UnityEngine.Component, you must first register {typeof(TypeManager)}.{"UnityEngineComponentType"} or include the Unity.Entities.Hybrid assembly in your build.");
                }
                if (!UnityEngineComponentType.IsAssignableFrom(type))
                {
                    throw new ArgumentException($"{type} must inherit {UnityEngineComponentType}.");
                }
            }
            int num5 = 0;

            foreach (Type type2 in s_SingularInterfaces)
            {
                if (type2.IsAssignableFrom(type))
                {
                    num5++;
                }
            }
            if (num5 > 1)
            {
                throw new ArgumentException($"Component {type} can only implement one of IComponentData, ISharedComponentData and IBufferElementData");
            }
            return(new TypeInfo(type, size, componentData, @null, entityOffsets, memoryOrdering, bufferCapacity, (num4 > 0) ? num4 : size));
        }
        internal static TypeInfo BuildComponentType(Type type, int *writeGroups, int writeGroupCount)
        {
            var          componentSize = 0;
            TypeCategory category;
            var          typeInfo = FastEquality.TypeInfo.Null;

            EntityOffsetInfo[] entityOffsets       = null;
            EntityOffsetInfo[] blobAssetRefOffsets = null;
            int bufferCapacity   = -1;
            var memoryOrdering   = CalculateMemoryOrdering(type);
            var stableTypeHash   = CalculateStableTypeHash(type);
            var maxChunkCapacity = int.MaxValue;

            var maxCapacityAttribute = type.GetCustomAttribute <MaximumChunkCapacityAttribute>();

            if (maxCapacityAttribute != null)
            {
                maxChunkCapacity = maxCapacityAttribute.Capacity;
            }

            int elementSize      = 0;
            int alignmentInBytes = 0;

#if ENABLE_UNITY_COLLECTIONS_CHECKS
            if (type.IsInterface)
            {
                throw new ArgumentException($"{type} is an interface. It must be a concrete type.");
            }
#endif
            if (typeof(IComponentData).IsAssignableFrom(type))
            {
                CheckIsAllowedAsComponentData(type, nameof(IComponentData));

                category = TypeCategory.ComponentData;
                if (TypeManager.IsZeroSizeStruct(type))
                {
                    componentSize = 0;
                }
                else
                {
                    componentSize = UnsafeUtility.SizeOf(type);
                }

                typeInfo            = FastEquality.CreateTypeInfo(type);
                entityOffsets       = EntityRemapUtility.CalculateEntityOffsets(type);
                blobAssetRefOffsets = CalculatBlobAssetRefOffsets(type);

                int sizeInBytes = UnsafeUtility.SizeOf(type);
                // TODO: Implement UnsafeUtility.AlignOf(type)
                alignmentInBytes = 16;
                if (sizeInBytes < 16 && (sizeInBytes & (sizeInBytes - 1)) == 0)
                {
                    alignmentInBytes = sizeInBytes;
                }
            }
            else if (typeof(IBufferElementData).IsAssignableFrom(type))
            {
                CheckIsAllowedAsComponentData(type, nameof(IBufferElementData));

                category    = TypeCategory.BufferData;
                elementSize = UnsafeUtility.SizeOf(type);

                var capacityAttribute = (InternalBufferCapacityAttribute)type.GetCustomAttribute(typeof(InternalBufferCapacityAttribute));
                if (capacityAttribute != null)
                {
                    bufferCapacity = capacityAttribute.Capacity;
                }
                else
                {
                    bufferCapacity = 128 / elementSize; // Rather than 2*cachelinesize, to make it cross platform deterministic
                }
                componentSize       = sizeof(BufferHeader) + bufferCapacity * elementSize;
                typeInfo            = FastEquality.CreateTypeInfo(type);
                entityOffsets       = EntityRemapUtility.CalculateEntityOffsets(type);
                blobAssetRefOffsets = CalculatBlobAssetRefOffsets(type);

                int sizeInBytes = UnsafeUtility.SizeOf(type);
                // TODO: Implement UnsafeUtility.AlignOf(type)
                alignmentInBytes = 16;
                if (sizeInBytes < 16 && (sizeInBytes & (sizeInBytes - 1)) == 0)
                {
                    alignmentInBytes = sizeInBytes;
                }
            }
            else if (typeof(ISharedComponentData).IsAssignableFrom(type))
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (!type.IsValueType)
                {
                    throw new ArgumentException($"{type} is an ISharedComponentData, and thus must be a struct.");
                }
#endif
                entityOffsets = EntityRemapUtility.CalculateEntityOffsets(type);
                category      = TypeCategory.ISharedComponentData;
                typeInfo      = FastEquality.CreateTypeInfo(type);
            }
            else if (type.IsClass)
            {
                category = TypeCategory.Class;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (type.FullName == "Unity.Entities.GameObjectEntity")
                {
                    throw new ArgumentException(
                              "GameObjectEntity cannot be used from EntityManager. The component is ignored when creating entities for a GameObject.");
                }
                if (UnityEngineComponentType == null)
                {
                    throw new ArgumentException(
                              $"{type} cannot be used from EntityManager. If it inherits UnityEngine.Component, you must first register TypeManager.UnityEngineComponentType or include the Unity.Entities.Hybrid assembly in your build.");
                }
                if (!UnityEngineComponentType.IsAssignableFrom(type))
                {
                    throw new ArgumentException($"{type} must inherit {UnityEngineComponentType}.");
                }
#endif
            }
            else
            {
                throw new ArgumentException($"{type} is not a valid component.");
            }

#if ENABLE_UNITY_COLLECTIONS_CHECKS
            CheckComponentType(type);
#endif
            int typeIndex = s_Count;
            return(new TypeInfo(type, typeIndex, componentSize, category, typeInfo, entityOffsets, blobAssetRefOffsets, memoryOrdering,
                                bufferCapacity, elementSize > 0 ? elementSize : componentSize, alignmentInBytes, stableTypeHash, writeGroups, writeGroupCount, maxChunkCapacity));
        }
示例#20
0
 public static void Initialize()
 {
     if (s_Types == null)
     {
         ObjectOffset     = UnsafeUtility.SizeOf <ObjectOffsetType>();
         s_CreateTypeLock = new System.Threading.SpinLock();
         s_Types          = new TypeInfo[0x2800];
         s_Count          = 0;
         s_Count++;
         s_Types[s_Count] = new TypeInfo(null, 0, TypeCategory.ComponentData, FastEquality.TypeInfo.Null, null, 0L, -1, 0);
         s_Count++;
         s_Types[s_Count] = new TypeInfo(typeof(Entity), sizeof(Entity), TypeCategory.EntityData, FastEquality.CreateTypeInfo(typeof(Entity)), EntityRemapUtility.CalculateEntityOffsets(typeof(Entity)), 0L, -1, sizeof(Entity));
     }
 }