public void AllocateEntitiesForRemapping(EntityDataManager *srcEntityDataManager, ref NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping) { var srcEntityData = srcEntityDataManager->m_Entities; var count = srcEntityDataManager->m_EntitiesCapacity; for (var i = 0; i != count; i++) { if (srcEntityData[i].Chunk != null) { var entity = m_Entities + m_EntitiesFreeIndex; if (entity->IndexInChunk == -1) { IncreaseCapacity(); entity = m_Entities + m_EntitiesFreeIndex; } EntityRemapUtility.AddEntityRemapping(ref entityRemapping, new Entity { Version = srcEntityData[i].Version, Index = i }, new Entity { Version = entity->Version, Index = m_EntitiesFreeIndex }); m_EntitiesFreeIndex = entity->IndexInChunk; } } }
public static void MoveChunks( NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping, EntityComponentStore *srcEntityComponentStore, ManagedComponentStore srcManagedComponentStore, EntityComponentStore *dstEntityComponentStore, ManagedComponentStore dstManagedComponentStore) { new MoveChunksJob { srcEntityComponentStore = srcEntityComponentStore, dstEntityComponentStore = dstEntityComponentStore, entityRemapping = entityRemapping, chunks = chunks }.Run(); int chunkCount = chunks.Length; var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob); for (int i = 0; i < chunkCount; ++i) { var chunk = chunks[i].m_Chunk; var archetype = chunk->Archetype; //TODO: this should not be done more than once for each archetype var dstArchetype = EntityManagerCreateArchetypeUtility.GetOrCreateArchetype(archetype->Types, archetype->TypesCount, dstEntityComponentStore); remapChunks[i] = new RemapChunk { chunk = chunk, dstArchetype = dstArchetype }; chunk->SequenceNumber = dstEntityComponentStore->AssignSequenceNumber(chunk); if (archetype->MetaChunkArchetype != null) { Entity srcEntity = chunk->metaChunkEntity; Entity dstEntity; EntityManagerCreateDestroyEntitiesUtility.CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1, dstEntityComponentStore, dstManagedComponentStore); srcEntityComponentStore->GetChunk(srcEntity, out var srcChunk, out var srcIndex); dstEntityComponentStore->GetChunk(dstEntity, out var dstChunk, out var dstIndex); ChunkDataUtility.SwapComponents(srcChunk, srcIndex, dstChunk, dstIndex, 1, srcEntityComponentStore->GlobalSystemVersion, dstEntityComponentStore->GlobalSystemVersion); EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity); EntityManagerCreateDestroyEntitiesUtility.DestroyEntities(&srcEntity, 1, srcEntityComponentStore, srcManagedComponentStore); } } k_ProfileMoveSharedComponents.Begin(); var remapShared = dstManagedComponentStore.MoveSharedComponents(srcManagedComponentStore, chunks, entityRemapping, Allocator.TempJob); k_ProfileMoveSharedComponents.End(); var remapChunksJob = new RemapChunksJob { dstEntityComponentStore = dstEntityComponentStore, remapChunks = remapChunks, entityRemapping = entityRemapping }.Schedule(remapChunks.Length, 1); var moveChunksBetweenArchetypeJob = new MoveChunksBetweenArchetypeJob { remapChunks = remapChunks, remapShared = remapShared, globalSystemVersion = dstEntityComponentStore->GlobalSystemVersion }.Schedule(remapChunksJob); moveChunksBetweenArchetypeJob.Complete(); remapShared.Dispose(); remapChunks.Dispose(); }
internal void MoveChunksFromFiltered( NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping, EntityComponentStore *srcEntityComponentStore, ManagedComponentStore srcManagedComponentStore) { var access = GetCheckedEntityDataAccess(); var ecs = access->EntityComponentStore; var mcs = access->ManagedComponentStore; new MoveChunksJob { srcEntityComponentStore = srcEntityComponentStore, dstEntityComponentStore = ecs, entityRemapping = entityRemapping, chunks = chunks }.Run(); int chunkCount = chunks.Length; var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob); Archetype *previousSrcArchetypee = null; Archetype *dstArchetype = null; int managedComponentCount = 0; NativeList <IntPtr> managedChunks = new NativeList <IntPtr>(0, Allocator.TempJob); for (int i = 0; i < chunkCount; ++i) { var chunk = chunks[i].m_Chunk; var archetype = chunk->Archetype; // Move Chunk World. ChangeVersion:Yes OrderVersion:Yes if (previousSrcArchetypee != archetype) { dstArchetype = ecs->GetOrCreateArchetype(archetype->Types, archetype->TypesCount); } remapChunks[i] = new RemapChunk { chunk = chunk, dstArchetype = dstArchetype }; if (dstArchetype->NumManagedComponents > 0) { managedComponentCount += chunk->Count * dstArchetype->NumManagedComponents; managedChunks.Add((IntPtr)chunk); } if (archetype->MetaChunkArchetype != null) { Entity srcEntity = chunk->metaChunkEntity; Entity dstEntity; ecs->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1); var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity); var dstEntityInChunk = ecs->GetEntityInChunk(dstEntity); ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1, srcEntityComponentStore->GlobalSystemVersion, ecs->GlobalSystemVersion); EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity); srcEntityComponentStore->DestroyEntities(&srcEntity, 1); } } NativeArray <int> srcManagedIndices = default; NativeArray <int> dstManagedIndices = default; int nonNullManagedComponentCount = 0; if (managedComponentCount > 0) { srcManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob); dstManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob); new GatherManagedComponentIndicesInChunkJob() { SrcEntityComponentStore = srcEntityComponentStore, DstEntityComponentStore = ecs, SrcManagedIndices = srcManagedIndices, DstManagedIndices = dstManagedIndices, Chunks = managedChunks, NonNullCount = &nonNullManagedComponentCount }.Run(); } mcs.Playback(ref ecs->ManagedChangesTracker); srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker); k_ProfileMoveSharedComponents.Begin(); var remapShared = mcs.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob); k_ProfileMoveSharedComponents.End(); if (managedComponentCount > 0) { k_ProfileMoveManagedComponents.Begin(); mcs.MoveManagedComponentsFromDifferentWorld(srcManagedIndices, dstManagedIndices, nonNullManagedComponentCount, srcManagedComponentStore); srcEntityComponentStore->m_ManagedComponentFreeIndex.Add(srcManagedIndices.GetUnsafeReadOnlyPtr(), sizeof(int) * srcManagedIndices.Length); k_ProfileMoveManagedComponents.End(); } new ChunkPatchEntities { RemapChunks = remapChunks, EntityRemapping = entityRemapping, EntityComponentStore = ecs }.Run(); var remapChunksJob = new RemapChunksFilteredJob { dstEntityComponentStore = ecs, remapChunks = remapChunks, entityRemapping = entityRemapping, chunkHeaderType = TypeManager.GetTypeIndex <ChunkHeader>() }.Schedule(remapChunks.Length, 1); var moveChunksBetweenArchetypeJob = new MoveFilteredChunksBetweenArchetypexJob { RemapChunks = remapChunks, RemapShared = remapShared, GlobalSystemVersion = ecs->GlobalSystemVersion }.Schedule(remapChunksJob); moveChunksBetweenArchetypeJob.Complete(); mcs.Playback(ref ecs->ManagedChangesTracker); if (managedComponentCount > 0) { srcManagedIndices.Dispose(); dstManagedIndices.Dispose(); } managedChunks.Dispose(); remapShared.Dispose(); remapChunks.Dispose(); }
internal void MoveChunksFrom( NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping, EntityComponentStore *srcEntityComponentStore, ManagedComponentStore srcManagedComponentStore) { new MoveChunksJob { srcEntityComponentStore = srcEntityComponentStore, dstEntityComponentStore = EntityComponentStore, entityRemapping = entityRemapping, chunks = chunks }.Run(); var managedArrayChunks = new NativeList <IntPtr>(Allocator.Temp); int chunkCount = chunks.Length; var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob); for (int i = 0; i < chunkCount; ++i) { var chunk = chunks[i].m_Chunk; var archetype = chunk->Archetype; //TODO: this should not be done more than once for each archetype var dstArchetype = EntityComponentStore->GetOrCreateArchetype(archetype->Types, archetype->TypesCount); remapChunks[i] = new RemapChunk { chunk = chunk, dstArchetype = dstArchetype }; if (archetype->NumManagedArrays > 0) { managedArrayChunks.Add((IntPtr)chunk); } if (archetype->MetaChunkArchetype != null) { Entity srcEntity = chunk->metaChunkEntity; Entity dstEntity; EntityComponentStore->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1); var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity); var dstEntityInChunk = EntityComponentStore->GetEntityInChunk(dstEntity); ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1, srcEntityComponentStore->GlobalSystemVersion, EntityComponentStore->GlobalSystemVersion); EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity); srcEntityComponentStore->DestroyEntities(&srcEntity, 1); } } var managedArrayDstIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); var managedArraySrcIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); EntityComponentStore->ReserveManagedObjectArrays(managedArrayDstIndices); var remapManaged = new RemapManagedArraysJob { chunks = managedArrayChunks, dstIndices = managedArrayDstIndices, srcIndices = managedArraySrcIndices, }.Schedule(managedArrayChunks.Length, 64); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker); k_ProfileMoveObjectComponents.Begin(); remapManaged.Complete(); m_ManagedComponentStore.MoveManagedObjectArrays(managedArraySrcIndices, managedArrayDstIndices, srcManagedComponentStore); k_ProfileMoveObjectComponents.End(); managedArrayDstIndices.Dispose(); managedArraySrcIndices.Dispose(); managedArrayChunks.Dispose(); k_ProfileMoveSharedComponents.Begin(); var remapShared = ManagedComponentStore.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob); k_ProfileMoveSharedComponents.End(); new ChunkPatchEntities { RemapChunks = remapChunks, EntityRemapping = entityRemapping, EntityComponentStore = EntityComponentStore }.Run(); var remapChunksJob = new RemapChunksJob { dstEntityComponentStore = EntityComponentStore, remapChunks = remapChunks, entityRemapping = entityRemapping }.Schedule(remapChunks.Length, 1); var moveChunksBetweenArchetypeJob = new MoveChunksBetweenArchetypeJob { remapChunks = remapChunks, remapShared = remapShared, globalSystemVersion = EntityComponentStore->GlobalSystemVersion }.Schedule(remapChunksJob); moveChunksBetweenArchetypeJob.Complete(); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); remapShared.Dispose(); remapChunks.Dispose(); }