public NativeArray <ArchetypeChunk> CreateArchetypeChunkArray(NativeList <EntityArchetype> archetypes, Allocator allocator) { #if ENABLE_UNITY_COLLECTIONS_CHECKS var safetyHandle = AtomicSafetyHandle.Create(); return(ArchetypeChunkArray.Create(archetypes, allocator, safetyHandle)); #else return(ArchetypeChunkArray.Create(archetypes, allocator)); #endif }
public NativeArray <ArchetypeChunk> CreateArchetypeChunkArray(NativeList <EntityArchetype> archetypes, Allocator allocator) { AtomicSafetyHandle safetyHandle = AtomicSafetyHandle.Create(); return(ArchetypeChunkArray.Create(archetypes, allocator, safetyHandle)); }