private static void OnPostprocessAllAssets(string[] importedAssets, string[] _, string[] __, string[] ___) { foreach (var path in importedAssets) { if (path.EndsWith("FungusEditorResources.asset")) { var asset = AssetDatabase.LoadAssetAtPath(path, typeof(FungusEditorResources)) as FungusEditorResources; if (asset != null) { FungusEditorResources.UpdateTextureReferences(asset); AssetDatabase.SaveAssets(); return; } } } }