// private private void OnDrawGizmos() { const float DrawScale = 10f; var origin = transform.position; var destination = origin + strength * DrawScale * transform.forward; GizmoUtil.DrawArrow(origin, destination, Color.gray, 0.1f); }
private void OnDrawGizmos() { var origin = transform.position; var strengthMultiplier = Mathf.Clamp(strength, 0.1f, 1f); var destination = origin + strengthMultiplier * transform.forward; var offsets = new Vector3[] { Vector3.zero, 0.02f * transform.up, -0.02f * transform.up }; foreach (var offset in offsets) { GizmoUtil.DrawArrow(origin + offset, destination + offset, Color.gray, 0.1f); } }