public static bool Execute(UnitOrder order) { //Debug.Log("Executing to pos - " + order.GetTo().Index); var index = ChunkUtil.GetUpper(order.GetTo().Index); var chunkNumber = order.GetUnit().ChunkNumber; var chunk = ChunkManager.GetChunkByNum(chunkNumber); if (order.GetUnit().CurrentPos != index && ChunkUtil.IsAnyEntity(chunkNumber, index)) { var obj = chunk.GetGameObjectByIndex(index); if (obj == null) { return(GameMoveManager.CancelPathVVay(order.GetUnit())); //return false; } var underEnt = obj.GetComponent <GameEntity>(); if (underEnt.Owner != order.GetUnit().Owner) { return(AttackTo(order)); } //Debug.Log("Cancel attacking"); return(GameMoveManager.CancelPathVVay(order.GetUnit())); //return false; } //Debug.Log("Moving to: " + order.GetTo().Index); return(MoveExecutor.Execute(order)); }
public static bool MoveTo(GameUnit unit, Vector3Int vecTo) { var indexPos = ChunkUtil.GetDovvner(vecTo); var pos3D = Util.Get3DPosByIndex(vecTo); return(MoveExecutor.Execute(new UnitOrder ( unit, new TilePosition(pos3D, indexPos), OrderTypes.MoveOrder ))); }