示例#1
0
 void depart()
 {
     Unitilities.Tuples.Tuple <GameObject, bool> val = m_transportLine.getNextNode(m_currentNode, m_direction);
     m_targetNode = val.first;
     m_direction  = val.second;
     m_state      = TrainDefs.TrainState.Travelling;
 }
示例#2
0
    //Return the next node gameobject and the direction the next node is in.
    public Unitilities.Tuples.Tuple <GameObject, bool> getNextNode(GameObject currentNode, bool currentDirection)
    {
        Unitilities.Tuples.Tuple <GameObject, bool> rv = new Unitilities.Tuples.Tuple <GameObject, bool> (null, false);
        rv.second = currentDirection;
        int currentIndex = gameObjectToNodeIndex(currentNode);
        int newIndex     = currentIndex;

        if (currentDirection == false)
        {
            if (currentIndex + 1 >= m_nodes.Count)
            {
                if (m_isLoop)
                {
                    newIndex = 0;
                }
                else
                {
                    newIndex  = currentIndex - 1;
                    rv.second = !currentDirection;
                }
            }
            else
            {
                newIndex = currentIndex + 1;
            }
        }
        else
        {
            if (currentIndex - 1 < 0)
            {
                if (m_isLoop)
                {
                    newIndex = m_nodes.Count - 1;
                }
                else
                {
                    newIndex  = currentIndex + 1;
                    rv.second = !currentDirection;
                }
            }
            else
            {
                newIndex = currentIndex - 1;
            }
        }

        rv.first = m_nodes [newIndex];
        return(rv);
    }