public float CreepDestroyed() { List <int> rscGain = new List <int>(); for (int i = 0; i < valueRscMin.Count; i++) { rscGain.Add(Random.Range(valueRscMin[i], valueRscMax[i])); } ResourceManager.GainResource(rscGain, PerkManager.GetRscCreepKilled()); AbilityManager.GainEnergy(valueEnergyGain + (int)PerkManager.GetEnergyWaveClearedModifier()); if (spawnUponDestroyed != null && spawnUponDestroyedCount > 0) { for (int i = 0; i < spawnUponDestroyedCount; i++) { Vector3 posOffset = new Vector3(Random.Range(-0.5f, 0.5f), 0, Random.Range(-0.5f, 0.5f)); GameObject obj = ObjectPoolManager.Spawn(spawnUponDestroyed, thisT.position + posOffset, thisT.rotation); UnitCreep unit = obj.GetComponent <UnitCreep>(); unit.waveID = waveID; int ID = SpawnManager.AddDestroyedSpawn(unit); unit.Init(path, ID, waveID, this); } } return(0); }
IEnumerator SpawnSubWave(SubWave subWave, Wave parentWave) { yield return(new WaitForSeconds(subWave.delay)); PathTD path = defaultPath; if (subWave.path != null) { path = subWave.path; } Vector3 pos = path.GetSpawnPoint().position; Quaternion rot = path.GetSpawnPoint().rotation; int spawnCount = 0; while (spawnCount < subWave.count) { GameObject obj = ObjectPoolManager.Spawn(subWave.unit, pos, rot); UnitCreep unit = obj.GetComponent <UnitCreep>(); if (subWave.overrideShield > 0) { unit.defaultShield = subWave.overrideShield; } if (subWave.overrideMoveSpd > 0) { unit.moveSpeed = subWave.overrideMoveSpd; } unit.Init(path, totalSpawnCount, parentWave.waveID); totalSpawnCount += 1; activeUnitCount += 1; parentWave.activeUnitCount += 1; spawnCount += 1; if (spawnCount == subWave.count) { break; } yield return(new WaitForSeconds(subWave.interval)); } parentWave.subWaveSpawnedCount += 1; if (parentWave.subWaveSpawnedCount == parentWave.subWaveList.Count) { parentWave.spawned = true; spawning = false; //Debug.Log("wave "+(parentWave.waveID+1)+" has done spawning"); yield return(new WaitForSeconds(0.5f)); if (currentWaveID <= waveList.Count - 2) { //for UI to show spawn button again if (spawnMode == _SpawnMode.Continous && allowSkip && onEnableSpawnE != null) { onEnableSpawnE(); } if (spawnMode == _SpawnMode.WaveCleared && allowSkip && onEnableSpawnE != null) { onEnableSpawnE(); } } } }