public DeleteCustomUnitsBox(MainScreen pMainScreen)
        {
            InitializeComponent();

            // To enable this form to call public functions
            // from the main screen
            mainScreen = pMainScreen;

            // Set initially active control of the form
            this.ActiveControl = unitSelectorCustomUnitTable;
            unitSelectorCustomUnitTable.Focus();
            unitSelectorCustomUnitTable.SelectedIndex = 0;
        }
示例#2
0
        public AddCustomUnitsBox(MainScreen pMainScreen)
        {
            InitializeComponent();

            // To enable this form to call public functions
            // from the main screen
            mainScreen = pMainScreen;

            // Set initially active control of the form
            ResetFocus();

            // Reset the input boxes during initialisation
            SetInputBoxToDefault(customUnitNameInput, true);
            SetInputBoxToDefault(gradientUnitInput, true);
            SetInputBoxToDefault(interceptUnitInput, true);
        }