private void Start() { m_LinkManager = LinkManager.instance; m_MovementController = GetComponent <MovementController>(); bulletsQuantity = GetComponent <BulletsQuantityUnit>(); chController = GetComponent <CharacterController>(); shootingCheck = GetComponent <ShootingCheck>(); helthbarUnit = GetComponent <HelthbarUnit>(); animator = GetComponent <Animator>(); if (!isBot) { movementController = GetComponent <MovementController>(); inputController = GetComponent <InputController>(); setTarget = GetComponent <SetTarget>(); m_LinkManager.player = this; SetPlayerMoveSettings(); setTarget.SetTargetForBotAttack(); SetMobileGrenadeSettings(); } else { bot = GetComponent <Bot>(); } SetWeapon(idWeaponAtStart); }
public void SetQuantityBullets(BulletsQuantityUnit bulletsQuantity) { var bulletsInClip = bulletsQuantity.quantityBulletsInClip; var allBullets = bulletsQuantity.allBulletsWeapon; m_QuantityBullets.text = $"{bulletsInClip}/{allBullets}"; }