示例#1
0
        private void _HandleSpriteTag(VertexHelper toFill)
        {
            var spriteTags = _spriteTags;
            var count      = spriteTags.Count;

            for (int i = 0; i < count; i++)
            {
                SpriteTag spriteTag = spriteTags[i];
                var       name      = spriteTag.GetName();
                var       atlas     = spriteTag.GetAtlas();
                if (string.IsNullOrEmpty(name) || null == atlas)
                {
                    continue;
                }

                var sprite = atlas.GetSprite(name);
                if (null == sprite)
                {
                    continue;
                }

                switch (spriteTag.GetFillMethod())
                {
                case SpriteTag.FillMethod.None:
                    _SetSpriteVertex_FillMethod_None(toFill, spriteTag, sprite);
                    break;

                case SpriteTag.FillMethod.Horizontal:
                    _SetSpriteVertex_FillMethod_Horizontal(toFill, spriteTag, sprite);
                    break;
                }
            }
        }
示例#2
0
        private SpriteTag _GetSpriteTag(int index)
        {
            if (index >= 0)
            {
                _spriteTags.EnsureSizeEx(index + 1);
                SpriteTag tag = _spriteTags[index] ?? (_spriteTags[index] = new SpriteTag(this));
                return(tag);
            }

            return(null);
        }
示例#3
0
        private void _SetSpriteVertex_FillMethod_Horizontal(VertexHelper toFill, SpriteTag spriteTag, Sprite sprite)
        {
            UIVertex v           = UIVertex.simpleVert;
            var      vertexIndex = spriteTag.GetVertexIndex() * 4;
            var      fetchIndex  = vertexIndex + 3;

            if (fetchIndex >= toFill.currentVertCount)
            {
                return;
            }

            toFill.PopulateUIVertex(ref v, fetchIndex);
            Vector3 textPos = v.position;
            var     tagSize = spriteTag.GetSize();
            float   xOffset = spriteTag.GetOffset() * tagSize.x;

            var texture          = sprite.texture;
            var textureWidthInv  = 1.0f / texture.width;
            var textureHeightInv = 1.0f / texture.height;
            var uvRect           = sprite.textureRect;

            uvRect = new Rect(uvRect.x * textureWidthInv, uvRect.y * textureHeightInv, uvRect.width * textureWidthInv, uvRect.height * textureHeightInv);

            // pos = (0, 0)
            var position = new Vector3(xOffset, 0, 0) + textPos;
            var uv0      = new Vector2(uvRect.x, uvRect.y);

            _SetSpriteVertex(toFill, vertexIndex, position, uv0);

            var fillAmount = spriteTag.GetFillAmount();

            // pos = (1, 0)
            position = new Vector3(xOffset + tagSize.x * fillAmount, 0, 0) + textPos;
            uv0      = new Vector2(uvRect.x + uvRect.width * fillAmount, uvRect.y);
            _SetSpriteVertex(toFill, ++vertexIndex, position, uv0);

            // pos = (1, 1)
            position = new Vector3(xOffset + tagSize.x * fillAmount, tagSize.y, 0) + textPos;
            uv0      = new Vector2(uvRect.x + uvRect.width * fillAmount, uvRect.y + uvRect.height);
            _SetSpriteVertex(toFill, ++vertexIndex, position, uv0);

            // pos = (0, 1)
            position = new Vector3(xOffset, tagSize.y, 0) + textPos;
            uv0      = new Vector2(uvRect.x, uvRect.y + uvRect.height);
            _SetSpriteVertex(toFill, ++vertexIndex, position, uv0);
        }
示例#4
0
        private void _ParseSpriteTags(string strText)
        {
            if (string.IsNullOrEmpty(strText) || -1 == strText.IndexOf("quad"))
            {
                _ResetSpriteTags(0);
                return;
            }

            int index = 0;

            foreach (Match match in SpriteTag.GetMatches(strText))
            {
                SpriteTag tag  = _GetSpriteTag(index);
                var       isOk = tag.SetValue(match);
                if (isOk)
                {
                    ++index;
                }
            }

            _ResetSpriteTags(index);
        }