internal BezierGroup() { _builder = this; _from = new Vector2(0, 0); _fragments = new RangeSet <IBezierFragment>(0); }
IBezierGroupBuilder IBezierGroupBuilder.from(double x, double y) { _from = new Vector2((float)x, (float)y); _fragments = new RangeSet <IBezierFragment>(x); return(_builder); }