/// <summary> /// Set ParticleSystem colorOverLifetime field value. /// </summary> /// <param name="particleSystem"></param> /// <param name="vgoModule"></param> protected virtual void SetModuleValue(ParticleSystem particleSystem, VGO_PS_ColorOverLifetimeModule vgoModule) { if (vgoModule == null) { return; } ColorOverLifetimeModule module = particleSystem.colorOverLifetime; module.enabled = vgoModule.enabled; module.color = VgoParticleSystemMinMaxGradientConverter.CreateMinMaxGradient(vgoModule.color); }
/// <summary> /// Set ParticleSystem colorOverLifetime field value. /// </summary> /// <param name="particleSystem"></param> /// <param name="vgoModule"></param> protected virtual void SetModuleValue(ParticleSystem particleSystem, VGO_PS_ColorBySpeedModule vgoModule) { if (vgoModule == null) { return; } ColorBySpeedModule module = particleSystem.colorBySpeed; module.enabled = vgoModule.enabled; module.color = VgoParticleSystemMinMaxGradientConverter.CreateMinMaxGradient(vgoModule.color); module.range = ArrayConverter.ToVector2(vgoModule.range); }
/// <summary> /// Set ParticleSystem noiseModule field value. /// </summary> /// <param name="particleSystem"></param> /// <param name="vgoModule"></param> protected virtual void SetModuleValue(ParticleSystem particleSystem, VGO_PS_TrailModule vgoModule) { if (vgoModule == null) { return; } TrailModule module = particleSystem.trails; module.enabled = vgoModule.enabled; module.mode = vgoModule.mode; // PerParticle module.ratio = vgoModule.ratio; module.lifetime = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.lifetime); module.lifetimeMultiplier = vgoModule.lifetimeMultiplier; module.minVertexDistance = vgoModule.minVertexDistance; module.worldSpace = vgoModule.worldSpace; module.dieWithParticles = vgoModule.dieWithParticles; // Ribbon module.ribbonCount = vgoModule.ribbonCount; module.splitSubEmitterRibbons = vgoModule.splitSubEmitterRibbons; module.attachRibbonsToTransform = vgoModule.attachRibbonsToTransform; module.textureMode = vgoModule.textureMode; module.sizeAffectsWidth = vgoModule.sizeAffectsWidth; module.sizeAffectsLifetime = vgoModule.sizeAffectsLifetime; module.inheritParticleColor = vgoModule.inheritParticleColor; module.colorOverLifetime = VgoParticleSystemMinMaxGradientConverter.CreateMinMaxGradient(vgoModule.colorOverLifetime); module.widthOverTrail = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.widthOverTrail); module.widthOverTrailMultiplier = vgoModule.widthOverTrailMultiplier; module.colorOverTrail = VgoParticleSystemMinMaxGradientConverter.CreateMinMaxGradient(vgoModule.colorOverTrail); module.generateLightingData = vgoModule.generateLightingData; module.shadowBias = vgoModule.shadowBias; }
/// <summary> /// Set ParticleSystem main field value. /// </summary> /// <param name="particleSystem"></param> /// <param name="vgoModule"></param> protected virtual void SetModuleValue(ParticleSystem particleSystem, VGO_PS_MainModule vgoModule) { if (vgoModule == null) { return; } MainModule module = particleSystem.main; // @notice if (Application.isPlaying == false) { module.duration = vgoModule.duration; } module.loop = vgoModule.loop; module.prewarm = vgoModule.prewarm; module.startDelay = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startDelay); module.startDelayMultiplier = vgoModule.startDelayMultiplier; module.startLifetime = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startLifetime); module.startLifetimeMultiplier = vgoModule.startLifetimeMultiplier; module.startSpeed = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startSpeed); module.startSpeedMultiplier = vgoModule.startSpeedMultiplier; module.startSize3D = vgoModule.startSize3D; if (vgoModule.startSize3D) { module.startSizeX = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startSizeX); module.startSizeY = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startSizeY); module.startSizeZ = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startSizeZ); module.startSizeXMultiplier = vgoModule.startSizeXMultiplier; module.startSizeYMultiplier = vgoModule.startSizeYMultiplier; module.startSizeZMultiplier = vgoModule.startSizeZMultiplier; } else { module.startSize = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startSize); module.startSizeMultiplier = vgoModule.startSizeMultiplier; } module.startRotation3D = vgoModule.startRotation3D; if (vgoModule.startRotation3D) { module.startRotationX = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startRotationX); module.startRotationY = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startRotationY); module.startRotationZ = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startRotationZ); module.startRotationXMultiplier = vgoModule.StartRotationXMultiplier; module.startRotationYMultiplier = vgoModule.StartRotationYMultiplier; module.startRotationZMultiplier = vgoModule.StartRotationZMultiplier; } else { module.startRotation = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.startRotation); module.startRotationMultiplier = vgoModule.StartRotationMultiplier; } module.flipRotation = vgoModule.flipRotation; module.startColor = VgoParticleSystemMinMaxGradientConverter.CreateMinMaxGradient(vgoModule.startColor); module.gravityModifier = VgoParticleSystemMinMaxCurveConverter.CreateMinMaxCurve(vgoModule.gravityModifier); module.gravityModifierMultiplier = vgoModule.gravityModifierMultiplier; module.simulationSpace = vgoModule.simulationSpace; module.simulationSpeed = vgoModule.simulationSpeed; VgoTransformConverter.SetComponentValue(module.customSimulationSpace, vgoModule.customSimulationSpace); module.useUnscaledTime = vgoModule.useUnscaledTime; module.scalingMode = vgoModule.scalingMode; module.playOnAwake = vgoModule.playOnAwake; module.emitterVelocityMode = vgoModule.emitterVelocityMode; module.maxParticles = vgoModule.maxParticles; module.stopAction = vgoModule.stopAction; module.cullingMode = vgoModule.cullingMode; module.ringBufferMode = vgoModule.ringBufferMode; if (vgoModule.ringBufferMode == ParticleSystemRingBufferMode.LoopUntilReplaced) { module.ringBufferLoopRange = ArrayConverter.ToVector2(vgoModule.ringBufferLoopRange); } }