public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool migrateToVrm1) { #if VRM_DEVELOP Debug.Log("OnImportAsset to " + scriptedImporter.assetPath); #endif if (!Vrm10Parser.TryParseOrMigrate(scriptedImporter.assetPath, migrateToVrm1, out Vrm10Parser.Result result)) { // fail to parse vrm1 return; } // // Import(create unity objects) // var extractedObjects = scriptedImporter.GetExternalObjectMap() .Where(kv => kv.Value != null) .ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value); using (var loader = new Vrm10Importer(result.Data, result.Vrm, extractedObjects)) { // settings TextureImporters foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable()) { VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures); } var loaded = loader.Load(); loaded.ShowMeshes(); loaded.TransferOwnership((key, o) => { context.AddObjectToAsset(key.Name, o); }); var root = loaded.Root; GameObject.DestroyImmediate(loaded); context.AddObjectToAsset(root.name, root); context.SetMainObject(root); } }
public override void OnEnable() { base.OnEnable(); m_importer = target as VrmScriptedImporter; if (!Vrm10Parser.TryParseOrMigrate(m_importer.assetPath, m_importer.MigrateToVrm1, out m_result)) { // error return; } m_model = ModelReader.Read(m_result.Data); var tmp = m_importer.GetExternalObjectMap(); var generator = new Vrm10MaterialDescriptorGenerator(); var materialKeys = m_result.Data.GLTF.materials.Select((x, i) => generator.Get(m_result.Data, i).SubAssetKey); var textureKeys = new GltfTextureDescriptorGenerator(m_result.Data).Get().GetEnumerable().Select(x => x.SubAssetKey); m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), GetEditorMap, SetEditorMap); m_vrmEditor = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(EnumerateExpressinKeys(m_result.Vrm.Expressions)), GetEditorMap, SetEditorMap); }