public override float Process(SoundClipState state) { if ( m_sourceNodes[ 0 ] == null ) { return 0.0f; } return m_sourceNodes[ 0 ].Process( state ); }
public override float Process(SoundClipState state) { if ( state.m_index % 2 == 0 ) { return m_sourceNodes[ 0 ].Process( state ); } return m_sourceNodes[ 1 ].Process( state ); }
public virtual float Process(SoundClipState state) { return 0.0f; }