public static bool RebuildMenu(bool force = false)
        {
#if UNITY_CLOUD_BUILD
            return(false);
#endif
            var generator = new BuildMenuGenerator();
            var script    = generator.CreateBuilderScriptBody();
            var result    = script.CreateScript(BuildPath, force);

            return(result);
        }
        public static void RebuildMenu()
        {
#if UNITY_CLOUD_BUILD
            return;
#endif
            var generator  = new BuildMenuGenerator();
            var script     = generator.CreateBuilderScriptBody();
            var scriptData = script.Convert();

            if (string.IsNullOrEmpty(scriptData) || _menuScript.Equals(scriptData))
            {
                return;
            }

            script.CreateScript(_path);
            _menuScript = scriptData;
        }