public static bool RebuildMenu(bool force = false) { #if UNITY_CLOUD_BUILD return(false); #endif var generator = new BuildMenuGenerator(); var script = generator.CreateBuilderScriptBody(); var result = script.CreateScript(BuildPath, force); return(result); }
public static void RebuildMenu() { #if UNITY_CLOUD_BUILD return; #endif var generator = new BuildMenuGenerator(); var script = generator.CreateBuilderScriptBody(); var scriptData = script.Convert(); if (string.IsNullOrEmpty(scriptData) || _menuScript.Equals(scriptData)) { return; } script.CreateScript(_path); _menuScript = scriptData; }