public static void ImportAsset(string src, string ext, UnityPath prefabPath) { if (!prefabPath.IsUnderAssetsFolder) { Debug.LogWarningFormat("out of asset path: {0}", prefabPath); return; } var context = new ImporterContext(); context.Parse(src); // Extract textures to assets folder context.ExtranctImages(prefabPath); ImportDelayed(src, prefabPath, context); }