public static (SubAssetKey, TextureDescriptor) BaseColorTexture(GltfData data, glTFMaterial src) { var(offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.pbrMetallicRoughness.baseColorTexture); return(GltfTextureImporter.CreateSrgb(data, src.pbrMetallicRoughness.baseColorTexture.index, offset, scale)); }
public static (SubAssetKey, TextureDescriptor) EmissiveTexture(GltfData data, glTFMaterial src) { var(offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.emissiveTexture); return(GltfTextureImporter.CreateSrgb(data, src.emissiveTexture.index, offset, scale)); }
public static bool TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc) { if (i < 0 || i >= data.GLTF.materials.Count) { matDesc = default; return(false); } var src = data.GLTF.materials[i]; if (!glTF_KHR_materials_unlit.IsEnable(src)) { matDesc = default; return(false); } var textureSlots = new Dictionary <string, TextureDescriptor>(); var colors = src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4 ? new Dictionary <string, Color> { { "_Color", src.pbrMetallicRoughness.baseColorFactor.ToColor4(ColorSpace.Linear, ColorSpace.sRGB) } } : new Dictionary <string, Color>(); // texture if (src.pbrMetallicRoughness.baseColorTexture != null) { var(offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.pbrMetallicRoughness.baseColorTexture); var(key, textureParam) = GltfTextureImporter.CreateSrgb(data, src.pbrMetallicRoughness.baseColorTexture.index, offset, scale); textureSlots.Add("_MainTex", textureParam); } matDesc = new MaterialDescriptor( GltfMaterialDescriptorGenerator.GetMaterialName(i, src), UniUnlitUtil.ShaderName, null, textureSlots, new Dictionary <string, float>(), colors, new Dictionary <string, Vector4>(), new Action <Material>[] { //renderMode material => { switch (src.alphaMode) { case "OPAQUE": UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Opaque); break; case "BLEND": UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Transparent); break; case "MASK": UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Cutout); material.SetFloat(Cutoff, src.alphaCutoff); break; default: // default OPAQUE UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Opaque); break; } // culling if (src.doubleSided) { UniUnlitUtil.SetCullMode(material, UniUnlitCullMode.Off); } else { UniUnlitUtil.SetCullMode(material, UniUnlitCullMode.Back); } // VColor var hasVertexColor = data.MaterialHasVertexColor(i); if (hasVertexColor) { UniUnlitUtil.SetVColBlendMode(material, UniUnlitVertexColorBlendOp.Multiply); } UniUnlitUtil.ValidateProperties(material, true); } } ); return(true); }