示例#1
0
 public static bool LabelHasContent(GUIContent label)
 {
     return(EditorGUIHelper.LabelHasContent(label));
 }
示例#2
0
 public static bool HasVisibleChildFields(SerializedProperty property)
 {
     return(EditorGUIHelper.HasVisibleChildFields(property));
 }
示例#3
0
 public static GameObject GetGameObjectFromObject(Object obj)
 {
     return(EditorGUIHelper.GetGameObjectFromObject(obj));
 }
示例#4
0
 public static void EndEditingActiveTextField()
 {
     EditorGUIHelper.EndEditingActiveTextField();
 }
示例#5
0
 public static int ArraySizeField(Rect position, GUIContent label, int value, GUIStyle style)
 {
     return(EditorGUIHelper.GetArraySizeField(position, label, value, style));
 }
示例#6
0
 public static bool CheckForCrossSceneReferencing(Object obj1, Object obj2)
 {
     return(EditorGUIHelper.CheckForCrossSceneReferencing(obj1, obj2));
 }
示例#7
0
 public static float GetSinglePropertyHeight(SerializedProperty property, GUIContent label)
 {
     return(EditorGUIHelper.GetSinglePropertyHeight(property, label));
 }
示例#8
0
 public static bool DefaultPropertyField(Rect position, SerializedProperty property, GUIContent label)
 {
     return(EditorGUIHelper.DefaultPropertyField(position, property, label));
 }
示例#9
0
 public static Gradient GradientField(GUIContent label, Rect position, Gradient gradient)
 {
     return(EditorGUIHelper.GradientField(label, position, gradient));
 }