public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Open Behavior Tree")) { var rootSO = target as RootSO; GraphEditorWindow.Show(rootSO); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Open Behavior Tree")) { var bt = target as BehaviorTree; GraphEditorWindow.Show(bt); } }