public void ResetCurrentLevel()
 {
     _level = null;
     ResetTargets();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
     Time.timeScale = 1f;
 }
 void Start()
 {
     // Se obtiene la referencia a SKLevel, que administra el nivel actual
     _level = SKGameControl.instance.levelmanager;
     this.gameObject.transform.parent.name = "Ground";
     this.gameObject.name             = "Box";
     this.gameObject.transform.parent = null;
 }
 public void RestartGame()
 {
     _level = null;
     ResetTargets();
     _characterMoves = 0;
     _activePlayTime = 0;
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
示例#4
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 // Método que se ejecuta únicamente en el primer momento que aparece en pantalla el objeto
 void Start()
 {
     // Se obtiene la referencia a SKLevel, que administra el nivel actual
     _level         = SKGameControl.instance.levelmanager;
     _isReadyToMove = true;
     this.gameObject.transform.parent.name = "Ground";
     this.gameObject.name             = "Player";
     this.gameObject.transform.parent = null;
     _smoothFollow        = Camera.main.GetComponent <SKSmoothFollow>();
     _smoothFollow.target = this.gameObject.transform;
 }
 public void SetLevelController(SKLevel level)
 {
     _level = level;
 }
 public void LoadScene(string value)
 {
     _level = null;
     ResetTargets();
     SceneManager.LoadScene(value);
 }