public Dmg(AIHeroClient target, float dmg, float delete, bool isAA = false, bool TargetedCC = false, Skillshot spell = null) { this.Target = target; Damage = dmg; Time = Game.Time; this.delete = delete; this.isAA = isAA; this.TargetedCC = TargetedCC; SkillShot = spell; }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SkillshotData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: collisions.AddRange(from minion in MinionManager.GetMinions(@from.To3D(), 1200, MinionTypes.All, skillshot.Caster.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy) let pred = FastPrediction(@from, minion, Math.Max(0, skillshot.SkillshotData.Delay - (System.Environment.TickCount - skillshot.StartTick)), skillshot.SkillshotData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SkillshotData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.LSDistance(@from, skillshot.EndPosition, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.EndPosition, skillshot.StartPosition).LinePoint + skillshot.Direction*30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.LSDistance(@from), Diff = w }); break; case CollisionObjectTypes.Champions: collisions.AddRange(from hero in ObjectManager.Get<AIHeroClient>().Where(h => h.LSIsValidTarget(1200) && h.Team == ObjectManager.Player.Team && !h.IsMe || h.Team != ObjectManager.Player.Team) let pred = FastPrediction(@from, hero, Math.Max(0, skillshot.SkillshotData.Delay - (System.Environment.TickCount - skillshot.StartTick)), skillshot.SkillshotData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SkillshotData.RawRadius + 30 - pos.LSDistance(@from, skillshot.EndPosition, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.EndPosition, skillshot.StartPosition).LinePoint + skillshot.Direction*30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.LSDistance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !ObjectManager.Get<AIHeroClient>() .Any( hero => hero.LSIsValidTarget(float.MaxValue) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get<GameObject>()) { if (gameObject.IsValid && Regex.IsMatch(gameObject.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = 300 + 50*Convert.ToInt32(level); var wallDirection = (wall.Position.LSTo2D() - _yasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.LSTo2D() + wallWidth/2*wallDirection; var wallEnd = wallStart - wallWidth*wallDirection; var wallPolygon = new SkillshotGeometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.EndPosition); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.LSDistance(from)).ToList()[0]; var collisionT = System.Environment.TickCount + Math.Max( 0, skillshot.SkillshotData.Delay - (System.Environment.TickCount - skillshot.StartTick)) + 100 + 1000*intersection.LSDistance(@from)/skillshot.SkillshotData.MissileSpeed; if (collisionT - _wallCastT < 4000) { if (skillshot.SkillshotData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } Vector2 result; result = collisions.Count > 0 ? collisions.OrderBy(c => c.Distance).ToList()[0].Position : new Vector2(); return result; }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SkillshotData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: collisions.AddRange(from minion in MinionManager.GetMinions(@from.To3D(), 1200, MinionTypes.All, skillshot.Caster.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy) let pred = FastPrediction(@from, minion, Math.Max(0, skillshot.SkillshotData.Delay - (System.Environment.TickCount - skillshot.StartTick)), skillshot.SkillshotData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SkillshotData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.LSDistance(@from, skillshot.EndPosition, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.EndPosition, skillshot.StartPosition).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.LSDistance(@from), Diff = w }); break; case CollisionObjectTypes.Champions: collisions.AddRange(from hero in ObjectManager.Get <AIHeroClient>().Where(h => h.IsValidTarget(1200) && h.Team == ObjectManager.Player.Team && !h.IsMe || h.Team != ObjectManager.Player.Team) let pred = FastPrediction(@from, hero, Math.Max(0, skillshot.SkillshotData.Delay - (System.Environment.TickCount - skillshot.StartTick)), skillshot.SkillshotData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SkillshotData.RawRadius + 30 - pos.LSDistance(@from, skillshot.EndPosition, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.EndPosition, skillshot.StartPosition).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.LSDistance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !ObjectManager.Get <AIHeroClient>() .Any( hero => hero.IsValidTarget(float.MaxValue) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get <GameObject>()) { if (gameObject.IsValid && Regex.IsMatch(gameObject.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = 300 + 50 * Convert.ToInt32(level); var wallDirection = (wall.Position.To2D() - _yasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new SkillshotGeometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.EndPosition); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.LSDistance(from)).ToList()[0]; var collisionT = System.Environment.TickCount + Math.Max( 0, skillshot.SkillshotData.Delay - (System.Environment.TickCount - skillshot.StartTick)) + 100 + 1000 * intersection.LSDistance(@from) / skillshot.SkillshotData.MissileSpeed; if (collisionT - _wallCastT < 4000) { if (skillshot.SkillshotData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } Vector2 result; result = collisions.Count > 0 ? collisions.OrderBy(c => c.Distance).ToList()[0].Position : new Vector2(); return(result); }
private static void OnDetectSkillshotProcessing(Skillshot skillshot) { try { var hero = (Obj_AI_Hero)skillshot.Caster; //Check if the skillshot is already added. var alreadyAdded = false; if (!DrawHelper.damagePredEnabled(hero.ChampionName, skillshot.SkillshotData.Slot)) { return; } // Integration disabled foreach (var item in ActiveSkillshots) { if (item.SkillshotData.SpellName == skillshot.SkillshotData.SpellName && (item.Caster.NetworkId == skillshot.Caster.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.StartPosition.Distance(item.StartPosition) < 100 || skillshot.SkillshotData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SkillshotData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SkillshotData.MultipleNumber - 1) / 2; i <= (skillshot.SkillshotData.MultipleNumber - 1) / 2; i++) { var end = skillshot.StartPosition + skillshot.SkillshotData.Range * originalDirection.Rotated(skillshot.SkillshotData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, skillshot.StartPosition, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SkillshotData.SpellName == "UFSlash") { skillshot.SkillshotData.MissileSpeed = 1600 + (int)skillshot.Caster.MoveSpeed; } if (skillshot.SkillshotData.Invert) { var newDirection = -(skillshot.EndPosition - skillshot.StartPosition).Normalized(); var end = skillshot.StartPosition + newDirection * skillshot.StartPosition.Distance(skillshot.EndPosition); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, skillshot.StartPosition, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.Centered) { var start = skillshot.StartPosition - skillshot.Direction * skillshot.SkillshotData.Range; var end = skillshot.StartPosition + skillshot.Direction * skillshot.SkillshotData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.SpellName == "SyndraE" || skillshot.SkillshotData.SpellName == "syndrae5") { var angle = 60; var edge1 = (skillshot.EndPosition - skillshot.Caster.ServerPosition.To2D()).Rotated( -angle / 2 * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); foreach (var minion in ObjectManager.Get <Obj_AI_Minion>()) { var v = minion.ServerPosition.To2D() - skillshot.Caster.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Caster) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.To2D(); var end = skillshot.Caster.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Caster.Distance(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SkillshotData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.EndPosition - skillshot.Direction.Perpendicular() * 400; var end = skillshot.EndPosition + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.SpellName == "ZiggsQ") { var d1 = skillshot.StartPosition.Distance(skillshot.EndPosition); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.EndPosition + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int) (skillshot.SkillshotData.Delay + d1 * 1000f / skillshot.SkillshotData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.EndPosition, bounce1Pos, skillshot.Caster); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Caster); ActiveSkillshots.Add(bounce1); ActiveSkillshots.Add(bounce2); } if (skillshot.SkillshotData.SpellName == "ZiggsR") { skillshot.SkillshotData.Delay = (int) (1500 + 1500 * skillshot.EndPosition.Distance(skillshot.StartPosition) / skillshot.SkillshotData.Range); } if (skillshot.SkillshotData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in ActiveSkillshots) { if (s.Caster.NetworkId == skillshot.Caster.NetworkId && s.SkillshotData.Slot == SpellSlot.E) { endPos = s.EndPosition; } } foreach (var m in ObjectManager.Get <Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Caster.Team && skillshot.IsDanger(m.Position.To2D())) { endPos = m.Position.To2D(); } } if (!endPos.IsValid()) { return; } skillshot.EndPosition = endPos + 200 * (endPos - skillshot.StartPosition).Normalized(); skillshot.Direction = (skillshot.EndPosition - skillshot.StartPosition).Normalized(); } } if (skillshot.SkillshotData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.StartPosition, skillshot.EndPosition, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } /* * //Dont allow fow detection. * if (skillshot.SkillshotData.DisableFowDetection && * skillshot.DetectionType == DetectionType.RecvPacket) * { * return; * }*/ ActiveSkillshots.Add(skillshot); } } catch (Exception e) { Console.WriteLine(e); } }
private static void TriggerOnDetectSkillshot(DetectionType detectionType, SkillshotData skillshotData, int startT, Vector2 start, Vector2 end, Obj_AI_Base unit) { var skillshot = new Skillshot(detectionType, skillshotData, startT, start, end, unit); if (OnDetectSkillshot != null) { OnDetectSkillshot(skillshot); } }
private static void OnDetectSkillshotProcessing(Skillshot skillshot) { try { var hero = (AIHeroClient) skillshot.Caster; //Check if the skillshot is already added. var alreadyAdded = false; // Integration disabled foreach (var item in ActiveSkillshots) { if (item.SkillshotData.SpellName == skillshot.SkillshotData.SpellName && item.Caster.NetworkId == skillshot.Caster.NetworkId && skillshot.Direction.AngleBetween(item.Direction) < 5 && (skillshot.StartPosition.LSDistance(item.StartPosition) < 100 || skillshot.SkillshotData.FromObjects.Length == 0)) { alreadyAdded = true; } } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SkillshotData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SkillshotData.MultipleNumber - 1)/2; i <= (skillshot.SkillshotData.MultipleNumber - 1)/2; i++) { var end = skillshot.StartPosition + skillshot.SkillshotData.Range* originalDirection.Rotated(skillshot.SkillshotData.MultipleAngle*i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, skillshot.StartPosition, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SkillshotData.SpellName == "UFSlash") { skillshot.SkillshotData.MissileSpeed = 1600 + (int) skillshot.Caster.MoveSpeed; } if (skillshot.SkillshotData.Invert) { var newDirection = -(skillshot.EndPosition - skillshot.StartPosition).Normalized(); var end = skillshot.StartPosition + newDirection*skillshot.StartPosition.LSDistance(skillshot.EndPosition); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, skillshot.StartPosition, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.Centered) { var start = skillshot.StartPosition - skillshot.Direction*skillshot.SkillshotData.Range; var end = skillshot.StartPosition + skillshot.Direction*skillshot.SkillshotData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.SpellName == "SyndraE" || skillshot.SkillshotData.SpellName == "syndrae5") { var angle = 60; var edge1 = (skillshot.EndPosition - skillshot.Caster.ServerPosition.LSTo2D()).Rotated( -angle/2*(float) Math.PI/180); var edge2 = edge1.Rotated(angle*(float) Math.PI/180); foreach (var minion in ObjectManager.Get<Obj_AI_Minion>()) { var v = minion.ServerPosition.LSTo2D() - skillshot.Caster.ServerPosition.LSTo2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.LSDistance(skillshot.Caster) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.LSTo2D(); var end = skillshot.Caster.ServerPosition.LSTo2D() .LSExtend( minion.ServerPosition.LSTo2D(), skillshot.Caster.LSDistance(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SkillshotData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.EndPosition - skillshot.Direction.Perpendicular()*400; var end = skillshot.EndPosition + skillshot.Direction.Perpendicular()*400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SkillshotData, skillshot.StartTick, start, end, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); return; } if (skillshot.SkillshotData.SpellName == "ZiggsQ") { var d1 = skillshot.StartPosition.LSDistance(skillshot.EndPosition); var d2 = d1*0.4f; var d3 = d2*0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.EndPosition + skillshot.Direction*d2; var bounce2Pos = bounce1Pos + skillshot.Direction*d3; bounce1SpellData.Delay = (int) (skillshot.SkillshotData.Delay + d1*1000f/skillshot.SkillshotData.MissileSpeed + 500); bounce2SpellData.Delay = (int) (bounce1SpellData.Delay + d2*1000f/bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.EndPosition, bounce1Pos, skillshot.Caster); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Caster); ActiveSkillshots.Add(bounce1); ActiveSkillshots.Add(bounce2); } if (skillshot.SkillshotData.SpellName == "ZiggsR") { skillshot.SkillshotData.Delay = (int) (1500 + 1500*skillshot.EndPosition.LSDistance(skillshot.StartPosition)/ skillshot.SkillshotData.Range); } if (skillshot.SkillshotData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in ActiveSkillshots) { if (s.Caster.NetworkId == skillshot.Caster.NetworkId && s.SkillshotData.Slot == SpellSlot.E) { endPos = s.EndPosition; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Caster.Team && skillshot.IsDanger(m.Position.LSTo2D())) { endPos = m.Position.LSTo2D(); } } if (!endPos.IsValid()) { return; } skillshot.EndPosition = endPos + 200*(endPos - skillshot.StartPosition).Normalized(); skillshot.Direction = (skillshot.EndPosition - skillshot.StartPosition).Normalized(); } } if (skillshot.SkillshotData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.StartPosition, skillshot.EndPosition, skillshot.Caster); ActiveSkillshots.Add(skillshotToAdd); } /* //Dont allow fow detection. if (skillshot.SkillshotData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; }*/ ActiveSkillshots.Add(skillshot); } } catch (Exception e) { Console.WriteLine(e); } }