private void Control_MoveRelativePositive(object sender, EventArgs e) { IStageCommand relativeMove = new MotorizedStage.Commands.MoveRelative(1, Numeric_Relative.Value); if (stage.TrySendCommand(relativeMove)) { DisplayStageErrors(); } }
private void Control_MoveRelativeNegative(object sender, EventArgs e) //TODO when moving, check that is is in bounds, if not clip them so we can move. { IStageCommand relativeMove = new MotorizedStage.Commands.MoveRelative(1, -Numeric_Relative.Value); if (stage.TrySendCommand(relativeMove)) { DisplayStageErrors(); } }