// Token: 0x0600027F RID: 639 RVA: 0x00017050 File Offset: 0x00015250 public static void Tab() { Prefab.MenuArea(new Rect(0f, 0f, 325f, 406f), <Module> .smethod_5 <string>(3257898545u), delegate { GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(150f) }); VisualsTab.VisualTab(Names.All[0], ESPTarget.Players, delegate { Prefab.Toggle(Names.All[54], ref ESPOptions.FullName); Prefab.Toggle(Names.All[55], ref ESPOptions.ShowPlayerWeapon); Prefab.Toggle(Names.All[56], ref ESPOptions.ShowPlayerVehicle); }); VisualsTab.VisualTab(Names.All[1], ESPTarget.Zombies, null); VisualsTab.VisualTab(Names.All[2], ESPTarget.Vehicles, delegate { Prefab.Toggle(Names.All[58], ref ESPOptions.ShowVehicleFuel); Prefab.Toggle(Names.All[59], ref ESPOptions.ShowVehicleHealth); Prefab.Toggle(Names.All[60], ref ESPOptions.ShowVehicleLocked); Prefab.Toggle(Names.All[61], ref ESPOptions.FilterVehicleLocked); }); VisualsTab.VisualTab(Names.All[3], ESPTarget.Items, delegate { Prefab.Toggle(Names.All[62], ref ESPOptions.FilterItems); if (ESPOptions.FilterItems) { GUILayout.Space(5f); ItemUtilities.DrawFilterTab(ItemOptions.ItemESPOptions); } }); VisualsTab.VisualTab(Names.All[4], ESPTarget.Storage, null); VisualsTab.VisualTab(Names.All[5], ESPTarget.Beds, delegate { Prefab.Toggle(Names.All[63], ref ESPOptions.ShowClaimed); }); VisualsTab.VisualTab(Names.All[6], ESPTarget.Generators, delegate { Prefab.Toggle(Names.All[64], ref ESPOptions.ShowGeneratorFuel); Prefab.Toggle(Names.All[65], ref ESPOptions.ShowGeneratorPowered); }); VisualsTab.VisualTab(Names.All[7], ESPTarget.Sentries, delegate { Prefab.Toggle(Names.All[66], ref ESPOptions.ShowSentryItem); }); VisualsTab.VisualTab(Names.All[8], ESPTarget.ClaimFlags, null); VisualsTab.VisualTab(Names.All[9], ESPTarget.Animals, null); VisualsTab.VisualTab(Names.All[10], ESPTarget.Farm, null); VisualsTab.VisualTab("Ловушки", ESPTarget.Traps, null); VisualsTab.VisualTab("Аирдропы", ESPTarget.AirDrop, null); GUILayout.EndVertical(); }); Prefab.MenuArea(new Rect(330f, 0f, 281f, 140f), Names.All[40], delegate { Prefab.Toggle(Names.All[41], ref MirrorCameraOptions.Enabled); GUILayout.Space(5f); if (Prefab.Button(Names.All[42], 140f, 25f)) { MirrorCameraComponent.FixCam(); } }); Prefab.MenuArea(new Rect(330f, 146f, 281f, 260f), Names.All[43], delegate { if (Prefab.Toggle(Names.All[44], ref ESPOptions.Enabled) && !ESPOptions.Enabled) { for (int i = 0; i < ESPOptions.VisualOptions.Length; i++) { ESPOptions.VisualOptions[i].Glow = false; } abc.HookObject.GetComponent <ESPComponent>().OnGUI(); } Prefab.Toggle(Names.All[45], ref ESPOptions.TextStyle); Prefab.Toggle(Names.All[46], ref ESPOptions.ChamsEnabled); if (ESPOptions.ChamsEnabled) { GUILayout.Space(5f); ESPOptions.ChamsMode = Prefab.Arrows(200f, ESPOptions.ChamsMode, "Режим: " + ESPOptions.ChamsMode, 1); } Prefab.Toggle(Names.All[48], ref MiscOptions.NoRain); Prefab.Toggle(Names.All[49], ref MiscOptions.NoSnow); Prefab.Toggle(Names.All[50], ref MiscOptions.NightVision); Prefab.Toggle(Names.All[51], ref MiscOptions.Compass); Prefab.Toggle(Names.All[52], ref MiscOptions.GPS); Prefab.Toggle(Names.All[53], ref MiscOptions.ShowPlayersOnMap); Prefab.Toggle("Список игроков в ванише", ref ESPOptions.ShowVanishPlayers); }); }
// Token: 0x0600006D RID: 109 RVA: 0x00007DC4 File Offset: 0x00005FC4 public static void Tab() { Prefab.MenuArea(new Rect(0f, 0f, 611f, 406f), <Module> .smethod_7 <string>(3665911882u), delegate { Prefab.MenuArea(new Rect(10f, 291f, 230f, 105f), "УРОН", delegate { Prefab.Toggle("Случайная часть тела", ref RaycastOptions.UseRandomLimb); if (!RaycastOptions.UseRandomLimb) { Prefab.Toggle("Выбрать часть тела", ref RaycastOptions.UseCustomLimb); } if (RaycastOptions.UseCustomLimb && !RaycastOptions.UseRandomLimb) { GUILayout.Space(10f); RaycastOptions.TargetLimb = (ELimb)Prefab.Arrows(200f, (int)RaycastOptions.TargetLimb, RaycastOptions.TargetLimb.ToString().Replace('_', ' '), Enum.GetValues(typeof(ELimb)).Length - 1); } }); GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(260f) }); Prefab.Toggle("Silent Аимбот", ref RaycastOptions.Enabled); GUILayout.Space(2f); if (RaycastOptions.Enabled) { Prefab.Toggle("Использовать FOV", ref RaycastOptions.SilentAimUseFOV); if (RaycastOptions.SilentAimUseFOV) { GUILayout.Space(2f); GUILayout.Label("FOV: " + RaycastOptions.SilentAimFOV, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); RaycastOptions.SilentAimFOV = (float)((int)Prefab.Slider(1f, 90f, RaycastOptions.SilentAimFOV, 200)); Prefab.Toggle("Показывать FOV", ref MiscOptions.ShowSilentFOV); } GUILayout.Space(2f); Prefab.Toggle("Не стрелять через стену", ref RaycastOptions.WallCheck); GUILayout.Space(2f); if (!RaycastOptions.WallCheck) { Prefab.Toggle("Авто радиус", ref SphereOptions.SpherePrediction); GUILayout.Space(5f); if (!SphereOptions.SpherePrediction) { GUILayout.Label("Радиус сферы: " + Math.Round((double)SphereOptions.SphereRadius, 1) + "m", Prefab._TextStyle, Array.Empty <GUILayoutOption>()); SphereOptions.SphereRadius = Prefab.Slider(1f, 16f, SphereOptions.SphereRadius, 200); } } GUILayout.Space(2f); GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Width(230f) }); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Игроки", ref RaycastOptions.TargetPlayers); Prefab.Toggle("Зомби", ref RaycastOptions.TargetZombies); Prefab.Toggle("Кровати", ref RaycastOptions.TargetBeds); Prefab.Toggle("Ящики", ref RaycastOptions.TargetStorage); GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Животные", ref RaycastOptions.TargetAnimals); Prefab.Toggle("Клейм Флаги", ref RaycastOptions.TargetClaimFlags); Prefab.Toggle("Турели", ref RaycastOptions.TargetSentries); Prefab.Toggle("Машины", ref RaycastOptions.TargetVehicles); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); Prefab.Toggle("Аимбот", ref AimbotOptions.Enabled); if (AimbotOptions.Enabled) { GUILayout.Space(2f); Prefab.Toggle("По клавише", ref AimbotOptions.OnKey); Prefab.Toggle("Плавность", ref AimbotOptions.Smooth); GUILayout.Space(3f); if (AimbotOptions.Smooth) { GUILayout.Label("Скорость: " + AimbotOptions.AimSpeed, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); AimbotOptions.AimSpeed = (float)((int)Prefab.Slider(1f, AimbotOptions.MaxSpeed, AimbotOptions.AimSpeed, 200)); } GUILayout.Label("FOV: " + AimbotOptions.FOV, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); AimbotOptions.FOV = (float)((int)Prefab.Slider(1f, 90f, AimbotOptions.FOV, 200)); Prefab.Toggle("Показывать FOV", ref MiscOptions.ShowAimFOV); GUILayout.Space(10f); string[] array = new string[] { "Дистанция", "FOV" }; AimbotOptions.TargetMode = (TargetMode)Prefab.Arrows(200f, (int)AimbotOptions.TargetMode, "Очередь: " + array[(int)AimbotOptions.TargetMode], array.Length - 1); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); }); }
// Token: 0x06000281 RID: 641 RVA: 0x00017180 File Offset: 0x00015380 private static void BasicControls(ESPTarget esptarget) { ESPVisual espvisual = ESPOptions.VisualOptions[(int)esptarget]; Prefab.Toggle(Names.All[11], ref espvisual.Enabled); if (!espvisual.Enabled) { return; } Prefab.Toggle(Names.All[12], ref espvisual.Labels); if (espvisual.Labels) { Prefab.Toggle(Names.All[13], ref espvisual.ShowName); Prefab.Toggle(Names.All[14], ref espvisual.ShowDistance); Prefab.Toggle(Names.All[15], ref espvisual.ShowAngle); } Prefab.Toggle(Names.All[16], ref espvisual.Boxes); if (espvisual.Boxes) { Prefab.Toggle(Names.All[17], ref espvisual.TwoDimensional); } Prefab.Toggle(Names.All[18], ref espvisual.Glow); Prefab.Toggle(Names.All[19], ref espvisual.LineToObject); Prefab.Toggle(Names.All[25], ref espvisual.InfiniteDistance); if (!espvisual.InfiniteDistance) { GUILayout.Label(Names.All[26] + (int)espvisual.Distance, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); espvisual.Distance = Prefab.Slider(0f, 2000f, espvisual.Distance, 200); GUILayout.Space(3f); } Prefab.Toggle(Names.All[27], ref espvisual.UseObjectCap); if (espvisual.UseObjectCap) { GUILayout.Label(Names.All[28] + espvisual.ObjectCap, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); espvisual.ObjectCap = (int)Prefab.Slider(1f, 50f, (float)espvisual.ObjectCap, 200); } Prefab.Toggle(Names.All[20], ref espvisual.TextScaling); GUILayout.Space(3f); if (espvisual.TextScaling) { GUILayout.Label(Names.All[21] + espvisual.MinTextSize, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); espvisual.MinTextSize = (int)Prefab.Slider(8f, 16f, (float)espvisual.MinTextSize, 200); GUILayout.Label(Names.All[22] + espvisual.MaxTextSize, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); espvisual.MaxTextSize = (int)Prefab.Slider(8f, 16f, (float)espvisual.MaxTextSize, 200); GUILayout.Space(3f); GUILayout.Label(Names.All[23] + (int)espvisual.MinTextSizeDistance, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); espvisual.MinTextSizeDistance = Prefab.Slider(0f, 1000f, espvisual.MinTextSizeDistance, 200); GUILayout.Space(3f); } else { GUILayout.Label(Names.All[24] + espvisual.FixedTextSize, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); espvisual.FixedTextSize = (int)Prefab.Slider(8f, 16f, (float)espvisual.FixedTextSize, 200); } GUILayout.Space(3f); GUILayout.Label(Names.All[29] + espvisual.BorderStrength, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); espvisual.BorderStrength = (int)Prefab.Slider(0f, 2f, (float)espvisual.BorderStrength, 200); GUILayout.Space(3f); string[] array = new string[] { Names.All[30], Names.All[31], Names.All[32], Names.All[33], Names.All[34], Names.All[35], Names.All[36], Names.All[37], Names.All[38] }; ESPOptions.VisualOptions[(int)esptarget].Location = (LabelLocation)Prefab.Arrows(220f, (int)ESPOptions.VisualOptions[(int)esptarget].Location, array[(int)ESPOptions.VisualOptions[(int)esptarget].Location], array.Length - 1); }