public EndScene() : base("end") { BackgroundColor = Program.Foreground; var logo = new LogoElement(Interface, Interface.Size / 2f); logo.Texture = Program.EndScreen; logo.Color = Program.Foreground; }
public MainScene() : base("Unconventional") { BackgroundColor = Program.Background; Camera.LocalCoord = Engine.Resolution / 2f; if (!GameStarted) { var logo = new LogoElement(Interface, Interface.Size / 2f + new Vector2(0f, 32f)); var menu = new MenuElement(Interface, new Cog.Vector2(0f, Interface.Size.Y / 2f + logo.Size.Y + 8f), Program.Font16); var info = new TextElement(Interface, new Cog.Vector2(Interface.Size.X / 2f, Interface.Size.Y - 8f), Program.Font12, "A game made in 48 hours for Ludum Dare 32 and LBS Game Awards 2015", Cog.Modules.Renderer.HAlign.Center, Cog.Modules.Renderer.VAlign.Bottom); InterfaceElements.Add(logo); InterfaceElements.Add(menu); InterfaceElements.Add(info); menu.AddOption("Start Game", () => { GameStarted = true; }); menu.AddOption("Quit", () => { Engine.SceneHost.Pop(); }); } World = CreateObject<World>(Vector2.Zero); if (!GameStarted) { Camera.WorldCoord += new Vector2(328f, 0f); startMove = Camera.WorldCoord; } if (World.LevelNum > 0) { moveProgress = -1f; } RegisterEvent<UpdateEvent>(0, Update); }